Eddy Wang
Skarlet scientist
So guys, if Hellfire Scorpion lands a combo without doing FBCs as combo starters, when he lands the spear, from this point on, Scorpion can perform a Fbc combo so long using run cancels and combo links, that can throw off people timing in order to defend his mixup game
The input after the spear is, 21~fbc,~ ( around 3f link)~ 21~flame aura~(3f link)~21~fireball
At any link part, you can actually intentionally drop your combo and sneak up a mix with low, overhead or throw.
If your opponent knows you can miss these links, he might try to mash buttons with specials or other attacks to suddenly hit you with something, this is where your mind games comes in.
Since that part of the combo is so long, they have to block hoping you drop at any part so they can play.
Or they can mash so they can hit you when you drop it, but they can't do both.
Meaning, if the opponent is trying to mash he will have to release block, because the gaps are so thigh that it can leave the impression that you're actually comboing but your not, so you should be able to bait out attacks, or frame trap them with a faster attack that can't be beat out on reaction such as B3, F2.
Or you can end your combo with a fireball which gives your enough advantage to bait a reaction by faking a run, or just walk backwards to avoid, or counter other options on reaction.
Below there are 3 examples, the first one i present how thigh the frame trap from fireball reset can be, that it can throw timings off, B3 happens much faster than F2 that definitely will connect when scorpion is around -3
Example1:
Example 2:
Here i show the same combo, but now i choose to bait out the reaction instead of doing a followup after the fireball.
Remember that you can choose to drop your combo at the key point to mix them with another attack
Example 3:
I show it to you that 214~exFB is a true blockstring that is +8 on block or more, so in case of doubts you can end your blockstring with this which leaves plenty of room to block, evade or counter their next attack, or you can Back dash the fireball which would leave you around +1
Remember, 21 fbc~2, on block has a gap that can be beat out by 5f attacks and the first hit can also be ducked, but 214~fire ball is a blockstring, with meter is stupid safe.
How to option select
FBC trap on hit
When you're doing 21~fbc~ on hit, you can:
By not connecting any normal, you can:
For those who don't know, Flame Aura or Burner, has pretty thigh link to connect a standing 2, this makes hitting feel like a 1f link, but its actually a 3f links, the input leniency can be annoying, if the opponent might try to mash to hit you out of it, so is a good think to bait out mashers, such as SF tech from people that mashes supers ultras and DPs when they're being comboed with 1f links
@Slips
@MITDJT
@GrandMasterson
@JTB123
Here are a few examples:
The input after the spear is, 21~fbc,~ ( around 3f link)~ 21~flame aura~(3f link)~21~fireball
At any link part, you can actually intentionally drop your combo and sneak up a mix with low, overhead or throw.
If your opponent knows you can miss these links, he might try to mash buttons with specials or other attacks to suddenly hit you with something, this is where your mind games comes in.
Since that part of the combo is so long, they have to block hoping you drop at any part so they can play.
Or they can mash so they can hit you when you drop it, but they can't do both.
Meaning, if the opponent is trying to mash he will have to release block, because the gaps are so thigh that it can leave the impression that you're actually comboing but your not, so you should be able to bait out attacks, or frame trap them with a faster attack that can't be beat out on reaction such as B3, F2.
Or you can end your combo with a fireball which gives your enough advantage to bait a reaction by faking a run, or just walk backwards to avoid, or counter other options on reaction.
Below there are 3 examples, the first one i present how thigh the frame trap from fireball reset can be, that it can throw timings off, B3 happens much faster than F2 that definitely will connect when scorpion is around -3
Example1:
Example 2:
Here i show the same combo, but now i choose to bait out the reaction instead of doing a followup after the fireball.
Remember that you can choose to drop your combo at the key point to mix them with another attack
Example 3:
I show it to you that 214~exFB is a true blockstring that is +8 on block or more, so in case of doubts you can end your blockstring with this which leaves plenty of room to block, evade or counter their next attack, or you can Back dash the fireball which would leave you around +1
Remember, 21 fbc~2, on block has a gap that can be beat out by 5f attacks and the first hit can also be ducked, but 214~fire ball is a blockstring, with meter is stupid safe.
How to option select
FBC trap on hit
When you're doing 21~fbc~ on hit, you can:
- Delay your standing 2 and mix with a throw,
- Delay your B3 for a low starter
- F4 into Flame aura to catch players counter poking.
- F4 into ex Spear which is safe on block, beware that if they're not blocking they might try to interrupt that.
- cross up to catch them in an overhead on a different direction throwing off countering timing.
By not connecting any normal, you can:
- Jump to counter by throwing off timing
- Bait an attack by walking backwards (check your position in stage first)
- Delay you link and hit a low starter
- F4 into ex spear.
- B3 into Fbc Backdash
- B3~exSpear
- Grab.
- F4 into Flame aura,
- F4~FBC back dash (check your position on stage first.)
- Fire ball is +11 on hit, it leaves in perfect position to:
- B3 without running in, it can't be interrupted by non armored attacks
- run 214 string, can't be interrupted by non armored attacks, but first hit can still be ducked
- F4~ into flame aura or spear (huge window to interrupt, if they're not holding block)
- Bait an attack by walking backwards
- 214~fbc
For those who don't know, Flame Aura or Burner, has pretty thigh link to connect a standing 2, this makes hitting feel like a 1f link, but its actually a 3f links, the input leniency can be annoying, if the opponent might try to mash to hit you out of it, so is a good think to bait out mashers, such as SF tech from people that mashes supers ultras and DPs when they're being comboed with 1f links
@Slips
@MITDJT
@GrandMasterson
@JTB123
Here are a few examples:
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