MK_GDROM
*Spit* No Charge
|Information|
If you would like to contribute to combos and or setups feel free to do so! Just make sure you use the correct notation for combos. If you are unsure of how to write combos please refer to general notation below.
Almost all of Reptile's combos are universal, unless they are variation dependent.
Please try your combos and/or setups out in training mode and see if they are practical. Last thing you want is to get punished for using unsafe/impractical strings and setups.
I have not tested everything in this thread, so be sure you keep that in mind. This thread is officially dead now. Feel free to use anything here to create your own thread.
For those of you who don't know how spoilers work, you have to click where it says Toggle Spolier.
|Anti-Airing|
N/A in MKX
If you would like to contribute to combos and or setups feel free to do so! Just make sure you use the correct notation for combos. If you are unsure of how to write combos please refer to general notation below.
Almost all of Reptile's combos are universal, unless they are variation dependent.
Please try your combos and/or setups out in training mode and see if they are practical. Last thing you want is to get punished for using unsafe/impractical strings and setups.
I have not tested everything in this thread, so be sure you keep that in mind. This thread is officially dead now. Feel free to use anything here to create your own thread.
For those of you who don't know how spoilers work, you have to click where it says Toggle Spolier.
|Anti-Airing|
N/A in MKX
|General Notation|
Blue = PS4, Green = X1
F = Forward
B = Back
U = Up
D = Down
NJ = Neutral Jump
JI = Jump In
JIP = Jump In Punch
NJP = Neutral Jump Punch
NJK = Neutral Jump Kick
xx = Cancel
Run = Run Button
RC = Run Cancel
EX = Meter Burn/Enhanced
1 = Square/X
2 = Triangle/Y
3 = Cross/A
4 = Circle/B
F = Forward
B = Back
U = Up
D = Down
NJ = Neutral Jump
JI = Jump In
JIP = Jump In Punch
NJP = Neutral Jump Punch
NJK = Neutral Jump Kick
xx = Cancel
Run = Run Button
RC = Run Cancel
EX = Meter Burn/Enhanced
1 = Square/X
2 = Triangle/Y
3 = Cross/A
4 = Circle/B
~ or xx = Cancel
BLK = Block
AA = Anti-Air
BnB = Bread and Butter
Low = A hit that hits your opponent low
High = A hit that hits your opponent high
Overhead = A hit that hits a crouching opponent, blocking or not
50/50 = A guessing situation where you or the opponent can go either low or high/overhead
OTG = On/Off The Ground
Whiff = When you miss your opponent completely
FFB/ffb/DF3 = Fast ForceBall
SFB/sfb/fb/DB3 = Slow ForceBall
Slide/BF4 = Slide
Spit/DF1 = Acid Spit
Pounce/DB4 = Claw Pounce
Claw/DB2/Swipe = Claw Swipe
Basilisk/Nimble = Nimble Reptile Trait
Noxious/Gas/Poison Fumes = Noxious Reptile Trait
Deceptive/Invis = Deceptive Reptile Trait
SFB/sfb/fb/DB3 = Slow ForceBall
Slide/BF4 = Slide
Spit/DF1 = Acid Spit
Pounce/DB4 = Claw Pounce
Claw/DB2/Swipe = Claw Swipe
Basilisk/Nimble = Nimble Reptile Trait
Noxious/Gas/Poison Fumes = Noxious Reptile Trait
Deceptive/Invis = Deceptive Reptile Trait
Block Strings
F412
f41
b34
21
2124
b2
all block strings provided by RM Cossner
To be continued by someone else with another thread.
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