Visceral Vain
Noob
Edit: Proper explanation of why this works from UltraDavid.
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Range on f3 is actually better.Use b3, you have 2 less start up frame and 0 on block. Better range. All the same options
Did not know that, that is very interesting. But this video was just meant to show that you can do stuff like this because I doubt that it is possible to normally hit confirm these and reptile has no safe special. I think that both moves will end up being viable low combo starters. But yeah, b3 seems like a really good option.Use b3, you have 2 less start up frame and 0 on block. Better range. All the same options
Are you on Pad or Stick? And what specials have you tried after the fast forceball?I haven't been able to preform this once. Do you have any tips?
The trick is to take advantage of the different blockstun and hitstun cancel timings. If dd3 is coming out on hit after a f3 I think you are might be entering your dd3 to quickly or missing you forceball input. Just tried it quickly with dd3 and got it 5 times in a row. Try this, do f3xxforceball on hit and just as the forceball is coming out enter dd3. Then try recording it again. Let me know how it goes.I'm using a pad. I did the first method with perfect inputs, and as fast as possible. Forceball/EX forceball would come out regardless if they blocked or not. The second method led to my dd3 motion coming out wether they blocked or not. I don't know if im understanding this option select properly. I can preform nearly everything perfectly, but I can't get this to work once. I've copied the exact inputs in your video as well
This is rough. I've been practicing for a while now. I either do it too fast or too slow. The forceball either comes out regardless, or the dd3 motion cancels out the forceball. But if you've been able to do it consistently it must be reliable. I put it on record and reptile is doing ex forceball on hit, but dd3 on block. Can you explain what that must mean about my timing or inputs?The trick is to take advantage of the different blockstun and hitstun cancel timings. If dd3 is coming out on hit after a f3 I think you are might be entering your dd3 to quickly or missing you forceball input. Just tried it quickly with dd3 and got it 5 times in a row. Try this, do f3xxforceball on hit and just as the forceball is coming out enter dd3. Then try recording it again. Let me know how it goes.
Yeah it is definitely reliable, Here's a quick vid of me doing it 5 times in a row. Keep trying at it.This is rough. I've been practicing for a while now. I either do it too fast or too slow. The forceball either comes out regardless, or the dd3 motion cancels out the forceball. But if you've been able to do it consistently it must be reliable. I put it on record and reptile is doing ex forceball on hit, but dd3 on block. Can you explain what that must mean about my timing or inputs?
Im actually doing it consistently now. Thank you I appreciate it. Im ready to use this in tournamentYeah it is definitely reliable, Here's a quick vid of me doing it 5 times in a row. Keep trying at it.
Edit: nvm, watch this. Sounds like you have it with the dd3 input but you don't actually have to input the 3 as you are successfully wiping your inputs, but are wiping it with a another move (my mistake, sorry about that) instead of nothing.
You are doing it right, I did not explain this correctly when I found this. First you input the special you want to cancel in to, Like EX Fast Forceball. So that is what you want to get on hit. Then you input the special you want to OS on block. You enter this second input between the lasr frame you cancel on hit and the last frame you cancel on block. This will get the special you want to come out on block. But if you want nothing to come out, you enter "garbage" as your second input and that will get you nothing on block. It's just that in my original video the dd3 was considered garbage because it only read the dd most likely. So that is why nothing came out In my other vid I was mashing d and 3 and it read that as garbage too. Hope this helps. Sorry for the confusion.I'm really confused on this. So this doesn't work if you cancel the Forceball into a direction, it HAS to be ANOTHER special attached to the same button as the Forceball (A in my case)? It doesn't have to be DD3? Because I can't get that one for the life of me.
I tested it canceling EX Forceball into EX Slow Forceball, and got something weird. On hit, the EX Forceball would combo. On block, the EX SLOW Forceball would come out instead. What does this even mean?
Also, which Forceball do we need to be using as the initial one? Slow or normal, EX or non?
Also, I'm using the Xbone d-pad so that's honestly probably making it more difficult than it should be *sigh*
I see. So let me get this straight, I can cancel my special into anything, and on block nothing will come out, correct? Does this have to be a direction+any button, or can it be just a direction or just a button?You are doing it right, I did not explain this correctly when I found this. First you input the special you want to cancel in to, Like EX Fast Forceball. So that is what you want to get on hit. Then you input the special you want to OS on block. You enter this second input between the first frame you cancel on block and the last frame you cancel on block. This will get the special you want to come out on block. But if you want nothing to come out, you enter "garbage" as your second input and that will get you nothing on block. It's just that in my original video the dd3 was considered garbage because it only read the dd most likely. So that is why nothing came out In my other vid I was mashing d and 3 and it read that as garbage too. Hope this helps. Sorry for the confusion.
Yes, to get a special on hit and nothing on block, you cancel your normal/string (provided that it is special cancelable) into your special for hit and enter a directional input for nothing to come out on block. Just enter a directional input don't run the risk like I mistakenly did of maybe getting a special on block that you don't want. So don't enter a button after your dirctional input if you want nothing on block.I see. So let me get this straight, I can cancel my special into anything, and on block nothing will come out, correct? Does this have to be a direction+any button, or can it be just a direction or just a button?
Also, I assume this will work with any move/string with any character that is special cancelable?
This does not work on the Xbone version of the game and I refuse to believe otherwise until someone shows me definitive proof of it. I have been trying this for hours using every possible timing, every possible move, every possible cancel in the book. It doesn't matter how much garbage I press and how fast I press it, the Forceball still comes out on block no matter what. You simply can NOT cancel specials into nothing on block, at least with Reptile and at least on the Xbone version. I can cancel specials into other specials all day. I've experimented and gotten some weird stuff too. I've also noticed some random inputs that I don't even press from time to time showing up on the right when I play back a recording. It's odd.Yes, to get a special on hit and nothing on block, you cancel your normal/string (provided that it is special cancelable) into your special for hit and enter a directional input for nothing to come out on block. Just enter a directional input don't run the risk like I mistakenly did of maybe getting a special on block that you don't want. So don't enter a button after your dirctional input if you want nothing on block.
It should work provided that there are different cancel timings for the normal/string which should be all if not most moves/strings.
Then what are the proper inputs? If you're playing on the Xbone version I'd like to see a vid of you doing it successfully. I literally can NOT do it any faster. It doesn't work with Forceball. It DOES work with spit, but the cancel is on you, not the game.IT is an option select. Trust me although it was hard to understand the game does the work for you with the proper inputs.
Except for the part where that's been off for me since day 1. Not even the problem anyway. It doesn't work.Navagate to Controller settings....turn off 'Negative Edge.'
Problem soved