Zoidberg747
My blades will find your heart
Since I co-main Raven I wanted to do a punishment guide for Raven as well. Just a little sort of legend: (H)=must block high, (L)=Must block low, into combo=Can combo after punisher, into pressure= Opponent must block this option, can continue pressure from there
The first thing to know is what her good punishers are, so here are my personal go-to punishers for different situations:
The first thing to know is what her good punishers are, so here are my personal go-to punishers for different situations:
- Soul Crush: Fast startup(13 frames) hitting within 3/4ths of the screen. Can be Meter burned for full combo if close enough.
- Singularity: Slightly slower startup(16f) with less range but leads to higher damage combos with MB
- Event Horizon: Very slow startup(22f) but hits fullscreen and gives combo opportunities with MB
- D1- Fastest move(6f) with decent range(sweep distance) and leads to combos
- F2- Fast startup(13f) with good range(dash distance) and leads to combos
- Armor- Obviously you can just blow through stuff with MB B3/F3, won't put that in the guide though. Just know you always have the option as long as the attack is not multi-hitting. The armor comes out on frame 8.
Aquaman
Trident Rush: Safe
From The Deep: Soul Crush
Trident Scoop(L): F2 combo
Trident Toss: Soul Crush
Super(H): Soul Crush
Ares
Godsmack: Can lift on reaction
Dark Energy: Safe
Teleport: F2 combo
Super: Soul Crush
Trait: Soul Crush hits him out of it
Bane
Charge: D1 combo
Double Punch(H): Safe
Venom Uppercut: D2 combo
Trait: Will armor through one hit punishers
(work in progress)
Batgirl
Smoke bomb: F2 combo
Batarang: Soul Crush on reaction
Flying Bat: D2 combo
Redemption: Safe
Bat evade 1: Safe
Bat evade 2: Lift
Bat Evade 3(H): F2 combo
Batwheel(H): F2 combo
Batwheel Low punch(L): D3
Batwheel Side Kick: Safe
Bola: Safe(Can soul crush on reaction)
Super(H): Soul Crush
Batman
Straight Grapple: Safe(Can soul crush out of it)
Batarang: Soul crush(must block)
Slide(L): F2 combo
Scatter bombs: Lift
Super: Soul Crush
Note: Trait makes everything safe
Black Adam
Lightning Storm: Safe
Black Magic: Soul Crush
Lightning Cage: Safe
Lightning Strike(L): Safe
Boot Stomps(H): Lift
Super: D1 combo
Trait: Makes everything safe
Catwoman
Cat claws: Safe
Cat dash: F2 combo
Straight Whip: Safe
CS 1: Safe
CS 2: Safe'
CS 3: D1 pressure
Trait: Safe
Super: Soul Crush
Cyborg
Nova Blaster: Soul Crush
Power Fist: F2 combo
Sonic Disruptor: Safe
Super: F2 combo
Deathstroke
Quick Fire: Soul Crush
Low shots(L): Soul Crush
Machine Gun: Soul Crush
Spin: Safe
Sword Flip: F2 combo
Super: Lift or Soul Crush
Flash
Lightning Charge: F2 into combo
Lightning Kick: D1 pressure
Sonic Pound(H): Safe
Lightning Uppercut: F2 into combo
RMS 1: F222 into combo RMS 2(H): F2 combo RMS 3(L): Lift combo
Super: F2 combo
Green Arrow
Dead on: Lift
Savage Blast: Safe(Can soul crush during move)
Stinger: F2 combo
Up Haven Blast: Safe
Hurricane bow: F2 combo
Arrows: Safe(Can soul crush during the move)
Green Lantern
Oa's Rocket: Safe
Rocket power: Safe
Lantern's Might: Lift combo
MInigun: Safe
Turbine smash: Lift combo
Super: Soul Crush
Harley Quinn
Pop Pop: Soul Crush
Line of fire: Safe
Oopsy Daisy: Safe
Cupcake bomb(H): Soul Crush
Tantrum 1: D1 combo
Tantrum 2(L): F2 combo
Tantrum 3: F2 combo
Super: F2 combo
Hawkgirl
Mace Charge: Can try to Soul Crush on reaction(Usually safe)
Mace Toss: Safe
Downward Mace(H): Soul Crush
Heavenward Stomp(H): D1 combo
Wing Evade 1: Soul Crush
Wing Evade 2(H): Safe
Wing Evade 3: Safe
Super(H): F2 combo
Trait 1: Safe
Trait 2: D2 Combo
Trait 3: D2 combo
Joker
Crowbar(H): F2 combo
Laughing Gas: Soul Crush
Rolling Gas(L): Soul Crush
BANG!: Safe
Acid Blossom: Safe
Super: Safe
Killer Frost
Iceberg: Soul Crush
Slide: Safe
Daggers: Safe
Super(L): Safe
Doomsday
Venom: D1 combo(MB Safe)
Upward Venom: Lift(Same for MB)
Earth Shake(HL): Safe
Super: Soul Crush
Lex Luthor
Gravity Pull: F2 combo
Lex Probe: Safe
Lance Blast: Soul Crush
Corp Charge: F2 combo
Super: F2 combo
Lobo
Pump Shots: F2 pressure
Space Hook: Soul Crush
Low Space Hook: Soul Crush
Hook Charge: D1 combo
Super: Soul Crush
Nightwing
Escrima
Wing Ding(H): Soul Crush
Ground Spark(L): Safe(Can soul crush him out of it though)
Escrima Fury: F2 combo
Flip Kick(H): D1 pressure
Scatter Bomb: Safe
Staff
Staff Spin: Safe
Ground Blast(L): Safe
Flying Grayson: D1 pressure
Super: Soul Crush
Raven
Soul Crush: Soul Crush
Singularity: Safe
Raven: Safe
Event Horizon(DS only): Safe
Negative Moss(DS Only): Safe
Air teleport: D2 combo
Teleport: F2 combo
Super: Safe
Scorpion
Spear: Soul Crush(Can teleport for punish if in demon stance)
Teleport: D2 combo(EX can do F2 pressure)
Leg Takedown: F2 combo
Flip Kick: F2 pressure
Super: Safe
Shazam
Atlas Torpedo: D1 combo(Distance dependent)
Bolt of zeus: Safe
Teleports: F2 pressure
Super: Safe
Sinestro
Fear Blast: Soul Crush
Impact Event(H): Soul Crush
Arachnid Sting: D1 combo
Axe of terror: Safe
Final Shackles: Soul Crush
Super: Safe
Trait: Makes everything safe
Solomon Grundy
Cleaver Spin(H): F2 combo
Dead Air: F2 combo
Swamp Hands(L): Safe
Superman
Breath: Safe
Heat Vision: Safe(Can soul crush air version)
Rising Grab: D1 combo
Flying Punch: F2 combo
Ground Smash(H): F2 combo
Heat zap: Soul crush on reaction
Low scoop(L): F2 combo
Wonder Woman
Lasso
Straight Tiara: Soul Crush
Amazonian Uppercut: D2 combo
Amazonian Smash: Safe
Lasso Grab: Safe
Lasso Spin: D1 combo
Down Tiara: Soul Crush
Sword
Shield Toss: Safe
Amalthea Bash: Safe
Shield Strike: F2 pressure
Down Shield: Soul Crush
Super: Soul Crush