Blind_Ducky
Princess of the Sisterhood
Didn't see this anywhere but I probably didn't look hard enough and will feel stupid about this later but oh well.
So yeah instant neutral jump 1 gives her a 9-10 frame overhead. It works on every character in the game, but one some it's ridiculously hard to do. It's the hardest to do on Flash, Deathstroke, and Ares. Difficulty depends on the characters crouching hitbox. For obvious reasons it's easiest to do on Lex. Raven can't combo off instant jump 1 but she can throw the opponent or do 223, b2, etc.
There are a couple normals that put Raven at enough advantage and have a hit stun animation that makes the opponents character have basically a standing hitbox that allows Raven to get a low/overhead 50/50. The most practical situation for this is if you are punishing an unsafe move. For example, Lex does corps charge so you punish with the normal you want to use and then you go into the 50/50. I'd rather go for a guaranteed 40% combo, but if you want to mess with the opponents head a little this isn't a terrible idea.
F2 midscreen and in the corner works.
B2 in the corner works.
11 in the corner works.
However there is a fairly practical set up for it.
In demon stance, Raven's db2 becomes a full screen pull thingy that keeps the opponent floating in the air for a combo when it is meter burned. If you don't combo off it and let the opponent just drop, there is a window where the opponents hitbox is basically standing. This gives the same set up as the normals on hit, but this situation is easier to get into.
Unfortunately Raven can't do instant jump 1 again after another one because it pushes the opponent back a little, unless they're in the corner.
Edit: Thanks to Sami I tested b3 on block into ij1. B3 has a standing block stun animation. Mid screen there is too much pushback for the j1 to hit but in the corner there is almost no pushback so you get a free overhead/low 50/50!
Well practice mode is dumb because it blocks mids standing even if you set it to crouch so the standing hitbox thing on block with b3 only happens if they stand block it. When they crouch block it there isno block stun animations or pushback so if a b3 is blocked mid screen the 50/50 is possible.
So yeah instant neutral jump 1 gives her a 9-10 frame overhead. It works on every character in the game, but one some it's ridiculously hard to do. It's the hardest to do on Flash, Deathstroke, and Ares. Difficulty depends on the characters crouching hitbox. For obvious reasons it's easiest to do on Lex. Raven can't combo off instant jump 1 but she can throw the opponent or do 223, b2, etc.
There are a couple normals that put Raven at enough advantage and have a hit stun animation that makes the opponents character have basically a standing hitbox that allows Raven to get a low/overhead 50/50. The most practical situation for this is if you are punishing an unsafe move. For example, Lex does corps charge so you punish with the normal you want to use and then you go into the 50/50. I'd rather go for a guaranteed 40% combo, but if you want to mess with the opponents head a little this isn't a terrible idea.
F2 midscreen and in the corner works.
B2 in the corner works.
11 in the corner works.
However there is a fairly practical set up for it.
In demon stance, Raven's db2 becomes a full screen pull thingy that keeps the opponent floating in the air for a combo when it is meter burned. If you don't combo off it and let the opponent just drop, there is a window where the opponents hitbox is basically standing. This gives the same set up as the normals on hit, but this situation is easier to get into.
Unfortunately Raven can't do instant jump 1 again after another one because it pushes the opponent back a little, unless they're in the corner.
Edit: Thanks to Sami I tested b3 on block into ij1. B3 has a standing block stun animation. Mid screen there is too much pushback for the j1 to hit but in the corner there is almost no pushback so you get a free overhead/low 50/50!
Well practice mode is dumb because it blocks mids standing even if you set it to crouch so the standing hitbox thing on block with b3 only happens if they stand block it. When they crouch block it there isno block stun animations or pushback so if a b3 is blocked mid screen the 50/50 is possible.