gibster13
A fan of fans
Sup peeps,
As always I keep close watch to the zoning characters and eventually make a character guide to help the few zoners out there. I have included an amalgamation of opinions and tech to help enhance ones zoning with her. @YOMI REO latest KOTH video should MIT do rather with with pyromancer and it will help one learn.
"I think Pyromancer may have top 5 fireballs in the game now"
- Reo 29/02/16
I think the quote from Reo is currently in full affect because she can keep out ALOT of the cast with ease. However you must learn not to throw her fireballs out mindlessly for this will not end well at all for you.
Fireballs
High fireball- DF1 *
Use this fireball wisely. It is great for AA because of the arc but people can run underneath it. Remember it has 13f startup and its best used full screen.
Low fireball- DF1
Her 'straight' fireball that has a slight arc. Now, post patch, it can be machine-gunned especially from full screen where it is most affective.
Combine the two fireballs wisely. Remember;
1)For anti airs DB1
2)To stop them from running in DF1
Surging Blast- ExDB1
They cannot run, It has a 9f startup making it surprisingly useful on wakeup similar to HQT's exBF3. Use it dare I say, randomly so it won't be avoided. Best used at around mid range. Just don't waste your meter and yolo it out
Air fireballs
DB1
Quite an effective fireball when used in conduction with J DB3. Makes it hard for the opponent to run in.
DF1
It goes very far into the staring and is good with J DB3. Mix it up with the ground fireballs for the best results.
Combine the two air fireballs when running away but not with the ground ones. Don't EX them, thats lazy af.
VIDEOS TO HELP
An overview of the fireballs
Watch this for an idea of when to throw fireballs.
Catch @YOMI REO streams at where a wild pyromancer will sometimes appear
https://www.twitch.tv/reo_mk
As always I keep close watch to the zoning characters and eventually make a character guide to help the few zoners out there. I have included an amalgamation of opinions and tech to help enhance ones zoning with her. @YOMI REO latest KOTH video should MIT do rather with with pyromancer and it will help one learn.
"I think Pyromancer may have top 5 fireballs in the game now"
- Reo 29/02/16
I think the quote from Reo is currently in full affect because she can keep out ALOT of the cast with ease. However you must learn not to throw her fireballs out mindlessly for this will not end well at all for you.
Fireballs
High fireball- DF1 *
Use this fireball wisely. It is great for AA because of the arc but people can run underneath it. Remember it has 13f startup and its best used full screen.
Low fireball- DF1
Her 'straight' fireball that has a slight arc. Now, post patch, it can be machine-gunned especially from full screen where it is most affective.
Combine the two fireballs wisely. Remember;
1)For anti airs DB1
2)To stop them from running in DF1
Surging Blast- ExDB1
They cannot run, It has a 9f startup making it surprisingly useful on wakeup similar to HQT's exBF3. Use it dare I say, randomly so it won't be avoided. Best used at around mid range. Just don't waste your meter and yolo it out
Air fireballs
DB1
Quite an effective fireball when used in conduction with J DB3. Makes it hard for the opponent to run in.
DF1
It goes very far into the staring and is good with J DB3. Mix it up with the ground fireballs for the best results.
Combine the two air fireballs when running away but not with the ground ones. Don't EX them, thats lazy af.
VIDEOS TO HELP
An overview of the fireballs
Watch this for an idea of when to throw fireballs.
Catch @YOMI REO streams at where a wild pyromancer will sometimes appear
https://www.twitch.tv/reo_mk
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