Eddy Wang
Skarlet scientist
I want to know what the pros and cons are of your characters currently, to know how are they getting benefits or struggling in this current meta, just some quick dibs of things you can notice right away deal? I start.
Hat Trick
Pros
- Better juggle consistency on every possible conversion making his drop factor incredibly reduced
- better damage due some new normals that weren't usable before
- 7f punishing normal now helps Lao in general punish anything that was a struggle to punish with s1 or f2 including trip guard punishes.
- Ex Teleport is pretty fast to react to some projectiles, even if he can't punish some on reaction with hammer punch, he can still ex TP grab those safe projectiles.
- stamina nerf and anti-air nerf and better juggle consistency gave him a sort of zoning with hat traps helping slowing down the game to his favor a little bit
- Can do good damage without any use of stamina, giving him the breaker edge he had lost back when ppl break against him, specially while using dive kick starters now, or B22 starters in general
- Spin is one of the greatest anti-airs specials currently
Cons
- Pressure game is the same, up close is still a big problem settting traps or using other options after call backs since is still -9 to -6 and -7 on blocked call backs.
- s1 float nerf now hurts hat trick cross ups conversion forcing him to guess on crossup to convert fully rather than react
- backdash is a big problem, doesn't cover much range, so it doesn't avoid anything other than gaps, huge recovery
- walkspeed backwards or forward is pretty bad forcing Lao to jump most of the time
- Can't wakeup at all, severely hurted by the armored launchers universal nerfs
- 2 hits of armor buffs nerfed all his armor breaking setups
Ninjutsu
Pros
- Jump Attacks nerfs buffed standing 3, currently one of the best anti airs normals in the game 7f that can stuff even jump kicks now matter how stupid, moves his hurtbox away while using it.
- Universal armor nerfs has put everyone on the same play field as scorpion
- Stamina nerf doesn't affect Ninjutsu at all, but affect all other characters that could get in easier, making Ninjutsu a harder variation to approach in general, by floor or air.
Cons
Lost armor breaks setups against almost anyone
Reserved for Tanya DN
Pros
Cons
Reserved for Tanya Pyro.
Pros
Cons
Hat Trick
Pros
- Better juggle consistency on every possible conversion making his drop factor incredibly reduced
- better damage due some new normals that weren't usable before
- 7f punishing normal now helps Lao in general punish anything that was a struggle to punish with s1 or f2 including trip guard punishes.
- Ex Teleport is pretty fast to react to some projectiles, even if he can't punish some on reaction with hammer punch, he can still ex TP grab those safe projectiles.
- stamina nerf and anti-air nerf and better juggle consistency gave him a sort of zoning with hat traps helping slowing down the game to his favor a little bit
- Can do good damage without any use of stamina, giving him the breaker edge he had lost back when ppl break against him, specially while using dive kick starters now, or B22 starters in general
- Spin is one of the greatest anti-airs specials currently
Cons
- Pressure game is the same, up close is still a big problem settting traps or using other options after call backs since is still -9 to -6 and -7 on blocked call backs.
- s1 float nerf now hurts hat trick cross ups conversion forcing him to guess on crossup to convert fully rather than react
- backdash is a big problem, doesn't cover much range, so it doesn't avoid anything other than gaps, huge recovery
- walkspeed backwards or forward is pretty bad forcing Lao to jump most of the time
- Can't wakeup at all, severely hurted by the armored launchers universal nerfs
- 2 hits of armor buffs nerfed all his armor breaking setups
Ninjutsu
Pros
- Jump Attacks nerfs buffed standing 3, currently one of the best anti airs normals in the game 7f that can stuff even jump kicks now matter how stupid, moves his hurtbox away while using it.
- Universal armor nerfs has put everyone on the same play field as scorpion
- Stamina nerf doesn't affect Ninjutsu at all, but affect all other characters that could get in easier, making Ninjutsu a harder variation to approach in general, by floor or air.
Cons
Lost armor breaks setups against almost anyone
Reserved for Tanya DN
Pros
Cons
Reserved for Tanya Pyro.
Pros
Cons