ShhhIf only he had an armored wake-up in which he grabbed a CLEAVER out of his back and did a little SPIN to pop-you up for a combo....
oh crap forgot about that one, I honestly never see anyone use it. is it full invinsible? if so this is still great against walking corpse spammers.If only he had an armored wake-up in which he grabbed a CLEAVER out of his back and did a little SPIN to pop-you up for a combo....
i don't think the point is to blow up a walking corpse wake up, rather when you seem him trying to get in with WC you use this you know?Shhh
let them keep thinking attacking his wakeup is a good idea.
If only he had an armored wake-up in which he grabbed a CLEAVER out of his back and did a little SPIN to pop-you up for a combo....
This just in folks, we can To the grave grab sonic pound right out of the airShhh
let them keep thinking attacking his wakeup is a good idea.
Yes it's invincible. MB Cleaver is plus 3 on block...oh crap forgot about that one, I honestly never see anyone use it. is it full invinsible? if so this is still great against walking corpse spammers.
really?Df1 is throw immune.
i believe only vs command throws like grundy's wc, and shazams hm. haven't tested it vs regular throws.really?
yep. i do it all the time actually. usually when you're at that point where you're staring each other down, most grundies love to WC and thats when i just hold down df1. Also good using it on their wakeups. You have enough time to LK react. also if you find yourself stringing on knockdown, delaying it works extremely well if they opt for WC or you can just time the start of the string to where the actual confirm hitbox of WC will collide with LK and miss entirely without the need to delayThank you, I have done it on accident but was too lazy to lab it. Can you delay the LK and be throw resistant the whole time?