trance: reported to have shorter range, but that's probably cause of the screen being shorter than in mk9. leaves opponent vulnerable for about half as long as in mk9. i can confirm EX trance does not steal meter or seem to have any difference in the current build.
sky drop: reported to not be redirectable like in mk9. doesn't keep opponent standing like mk9 (EX and normal knock down on hit). reported to be air possible.
skulls: EX seems to have low recovery (maybe i'm just used to long recovery on projectiles from injustice). EX knocks down on hit. can use air version after jumping off an interactable = super jump skull
rune: 3 versions: close (db1b), medium (db1), far (db1f). does not track. can be EXed on whiff even though it was reported that it can't. both EX and regular knock down. EX launches and seems to have a bigger hitbox that might anti air.
spell circles: stay where quan summons them. lasts a few seconds and doesn't disappear if quan gets hit. purple circle turns skulls and runes purple. purple skull on hit causes unknown debuff to opponent. green circle adds some kind of armor (either projectile and or super armor that prevents hitstun. whether he still takes damage is unknown). more chip damage in this variation and anti-turtling according to the screenshot released.
portals: seem to track opponent to pester zoners. screenshot mentions zoning mixups, so maybe his portal grabs have different hit levels. 2 new kombo strings become available in this var. one of them can be MBed for a followup. one of his portal attacks (not sure which one it is. he sticks his foot in a portal and kicks the opponent from behind them) can be tech rolled and looks to be negative on hit. will most likely change on full release, but just mentioning.
netherrealm bat (batina): disappears after a few seconds of not being used, after attacking, or after quan gets hit (even on startup). bat allegedly has a low attack, high unblockable and doesn't track (i saw the opponent jump over the low bat in a video). screenshot info says you can activate batina after a combo for continued pressure, but it's unclear whether you can convert off the bat followup. i guess it would be dumb if he could because it would basically be a vortex.
will make new posts as more information is confirmed either through video or whatever. and how come his eyes aren't green in the warlock picture?