I apologize if someone already mentioned this, but I came across something pretty interesting things today while experimenting. I was in practice mode, trying to find a way to snuff armored wake-up attempts using the disc. I set the AI to wake-up with Reptile's Slippery Slide, and the first thing I found was: 122~Disc followed by a delayed D4 so that the two hits were more or less simultaneous, which indeed worked, and snuffed the armor, but then I tried the same thing but with an EX trap: 122~Disc, EX Close Trap. The disc connected, breaking the armor, and the slide put him right into the trap.
I haven't tested this with many characters, and seems a pretty situational, but I think it could be interesting.