kandehbar
The Gryphon
With the new patch most of smokes bad match ups have been equalized to 5/5 IMO and now smoke had a chance at being top tier.
Even if the F4 reset is removed in another patch I truly doubt that it will change that fact that Smokes biggest threats hehave been taken down a notch.
Smoke changes - ONLY A PARRY GLITCH WAS REMOVED SO THAT MEANS HE IS STILL THE SAME. The patch notes did mention how ever that you can get a block jump in punch to throw attempt BUT stings were virtually unaffected. So this means we are all good
Threats
Sub Zero Buffs kinda scare me now that freeze last 10 MORE FRAMES ON HIT we will se a lot of subzeros stand on top of ice clones and chuck ice balls. we will also see EX slide combo into a set ice clone become more viable.................. BEWARE
->Cyrax - lost his 80% reset gimmics but was given a safe overhead saw. That will be something to remeber
->Raiden - well we will ALOT of ex Teleports since its invinsible but for the most part i think this is ok
->Kabal - His crazy dash canceling pressure has been nerfed a little but this match is now a 5/5
->Reptile - Dash is punishable but most good Reptiles only dash to get in. Ex slide wont really do much since smoke bomb was already unuseable in this match. IMO I think this is still Smokes worst matchup.
NEW THREATS
->Jax - Well now he has new over heads his mix up game has increase two fold. This might become a crazy match just because how C.viper like jax is. On a softer note he did lose some of his Gotcha strings since there not safe no more but be wary of this match
->Jade - WAKE UP FLASH IS GOD........ with jades best entry string becomeing staff we will see ALOT of wake Flash/Glow and entry string. Her pole grab is also safe so be catious of using B2 at max range. TBH I think jade and smoke have both moved up to Borderline S = A+
Overview. Smoke Staying the same is probably the best thing for this patch because it seems this patch is now Promoting good footsies which smoke excels at IMO. Since smoke launch stings are safe we use that more AND USE SMOKE AWAY/TOWARD on blocked stings now. I cant stress how much that move has become more important in this patch. Smoke away/toward on block strings WILL DEFINE smokes footsies now
Even if the F4 reset is removed in another patch I truly doubt that it will change that fact that Smokes biggest threats hehave been taken down a notch.
Smoke changes - ONLY A PARRY GLITCH WAS REMOVED SO THAT MEANS HE IS STILL THE SAME. The patch notes did mention how ever that you can get a block jump in punch to throw attempt BUT stings were virtually unaffected. So this means we are all good
Threats
Sub Zero Buffs kinda scare me now that freeze last 10 MORE FRAMES ON HIT we will se a lot of subzeros stand on top of ice clones and chuck ice balls. we will also see EX slide combo into a set ice clone become more viable.................. BEWARE
->Cyrax - lost his 80% reset gimmics but was given a safe overhead saw. That will be something to remeber
->Raiden - well we will ALOT of ex Teleports since its invinsible but for the most part i think this is ok
->Kabal - His crazy dash canceling pressure has been nerfed a little but this match is now a 5/5
->Reptile - Dash is punishable but most good Reptiles only dash to get in. Ex slide wont really do much since smoke bomb was already unuseable in this match. IMO I think this is still Smokes worst matchup.
NEW THREATS
->Jax - Well now he has new over heads his mix up game has increase two fold. This might become a crazy match just because how C.viper like jax is. On a softer note he did lose some of his Gotcha strings since there not safe no more but be wary of this match
->Jade - WAKE UP FLASH IS GOD........ with jades best entry string becomeing staff we will see ALOT of wake Flash/Glow and entry string. Her pole grab is also safe so be catious of using B2 at max range. TBH I think jade and smoke have both moved up to Borderline S = A+
Overview. Smoke Staying the same is probably the best thing for this patch because it seems this patch is now Promoting good footsies which smoke excels at IMO. Since smoke launch stings are safe we use that more AND USE SMOKE AWAY/TOWARD on blocked stings now. I cant stress how much that move has become more important in this patch. Smoke away/toward on block strings WILL DEFINE smokes footsies now