Eddy Wang
Skarlet scientist
So on vanilla version jade was a character with:
Slow Normals, but didn't matter because her damage was really good
Overhead U3
Good damage output
Crap Backdash, but didn't matter much because her combo damage was pretty good.
Ex Glow had armor, but the damage taken hurt her if wrongly used.
So this jade was the vanilla version, tested, and based on the meta game, and if you notice, even if the game evolved, this jade would still be pretty good, because if that jade touched you, she could put out damage very easy as any regular top 10 character.
and then, the universal damage nerf came in:
The Overhead U3 got nerfed
Her good damage output got out along with the universal damage nerf
Sure her ex rangs got buffed, but didn't change much in particular
Slow normals stayed the same
Backdash stayed the same
ex glow stayed the same.
Later on, the game evolved, and we figure it out that jades not only struggles to do decent damage, but also struggles to build meter and she become one of the lowest tiers characters in the game.
So i want to know, what happened? Did she got nerfed because we didn't notice how bad this changes would affect her meta? Or this is the position she was meant to be?
I honestly think, she is a patch casuality, when she got nerfed, we(nrs) didn't knew what we were doing, because if you look at the vanilla jade, all about her makes sense, except for the ex rangs that wasn't quite what NRS wanted, but by not changing on the patch what they designed to cripple her advantages on vanilla it only had cripple her even more.
This is the kind of mistake, i do not expect to see in future NRS titles, i know we might have some in injustice as well.
Slow Normals, but didn't matter because her damage was really good
Overhead U3
Good damage output
Crap Backdash, but didn't matter much because her combo damage was pretty good.
Ex Glow had armor, but the damage taken hurt her if wrongly used.
So this jade was the vanilla version, tested, and based on the meta game, and if you notice, even if the game evolved, this jade would still be pretty good, because if that jade touched you, she could put out damage very easy as any regular top 10 character.
and then, the universal damage nerf came in:
The Overhead U3 got nerfed
Her good damage output got out along with the universal damage nerf
Sure her ex rangs got buffed, but didn't change much in particular
Slow normals stayed the same
Backdash stayed the same
ex glow stayed the same.
Later on, the game evolved, and we figure it out that jades not only struggles to do decent damage, but also struggles to build meter and she become one of the lowest tiers characters in the game.
So i want to know, what happened? Did she got nerfed because we didn't notice how bad this changes would affect her meta? Or this is the position she was meant to be?
I honestly think, she is a patch casuality, when she got nerfed, we(nrs) didn't knew what we were doing, because if you look at the vanilla jade, all about her makes sense, except for the ex rangs that wasn't quite what NRS wanted, but by not changing on the patch what they designed to cripple her advantages on vanilla it only had cripple her even more.
This is the kind of mistake, i do not expect to see in future NRS titles, i know we might have some in injustice as well.