Durango
Enhancer
For Cryomancers, we need setups to follow up with our prominent combo ender. The move loses its point if we just let the opponent get away, so we need two things.
1) Midscreen setups.
2) Corner setups.
Midscreen setups limit our options in a number of ways. Moves like B33 simply won't hit as they're too far away. Your opponent also has plenty of leg-room to wiggle out and back-jump. Oftentimes, I find myself usinh D4, D2 (Uppercut), B2, B12, or EX Hammer. The EX Hammer links into another combo. I would love to use F4, but I feel there's too much startup on it to be a practical lead. The most annoying thing, though, is when players simply jump up to avoid your EX Hammer and counter. At least with uppercut, you can avoid a punish if you use it from far enough away and your opponent doesn't get to you in time. Sliding is also an option - being your fastest move - but not if they low block. But that said, you can train them to low-block and start hitting B2.
Corner setups give you B33 as an option. Unfortunately, startup is fairly slow, leaving you to play risk with lows. You can D3 or even D4, the latter of which gives you enough hitstun to either hit again (to train your opponent to low-block), or just go right into B2 from there. You can also fuzzy guard and EX Hammer or back away.
No matter where you are, though, your biggest enemies are:
1) Neutral jumps
2) Armor.
People who neutral jump will avoid most of your followups, even in the corner. If they jump in, you have Uppercut at your disposal. If they neutral jump, they can also use a jump kick to keep you from using most of your options, as well as (again) dodging your Hammer for a free combo.
Armor attacks will go through any of your options and put you on the defensive instead. It's imperative you check your opponent's meter to avoid being hit by Kung Lao's EX Spin or Liu Kang's EX Bicycle Kick, for instance. Same applies to Sub-Zero dittos. You don't want to be hit by your own EX Hammer, EX Slide, or even an Ice Clone.
So again, the prominent followups to Cold Blooded are:
B2
D4
EX Hammer
Neutral Jump 3 or 4
D2 (uppercut)
B33
F4 or Cold Blooded
You can't D4 into B2 unless you're in the corner, and D3 simply won't reach. I feel many characters can outprioritize Sub-Zero's jump punches in the air. A kick will send them sliding down and close to a corner. EX Hammer and D2 are similar in that they are ranged attacks, and at max range, may save you from punishment. B33 will get you in if your enemy is stand blocking, and only if they're stand blocking. It's also fairly impractical if you have no meter since Ice Ball will only follow through if you're facing a female opponent. F4 has reach and your F42 can lead into Slide or EX Hammer, but if your opponent jumps, you can get punished.
EX Hammer is ideal if your opponent has meter since you're going armor vs. armor, taking damage, and dishing it back out. If they don't, they oftentimes will use a more defensive option or a higher-priority attack to beat you out.
Anyway, I'm trying to find more options to use, especially corner options. You don't have an Ice Clone, but there are still methods to corner your opponent in Cryomancer. If you have anything, it's more than appreciated.
1) Midscreen setups.
2) Corner setups.
Midscreen setups limit our options in a number of ways. Moves like B33 simply won't hit as they're too far away. Your opponent also has plenty of leg-room to wiggle out and back-jump. Oftentimes, I find myself usinh D4, D2 (Uppercut), B2, B12, or EX Hammer. The EX Hammer links into another combo. I would love to use F4, but I feel there's too much startup on it to be a practical lead. The most annoying thing, though, is when players simply jump up to avoid your EX Hammer and counter. At least with uppercut, you can avoid a punish if you use it from far enough away and your opponent doesn't get to you in time. Sliding is also an option - being your fastest move - but not if they low block. But that said, you can train them to low-block and start hitting B2.
Corner setups give you B33 as an option. Unfortunately, startup is fairly slow, leaving you to play risk with lows. You can D3 or even D4, the latter of which gives you enough hitstun to either hit again (to train your opponent to low-block), or just go right into B2 from there. You can also fuzzy guard and EX Hammer or back away.
No matter where you are, though, your biggest enemies are:
1) Neutral jumps
2) Armor.
People who neutral jump will avoid most of your followups, even in the corner. If they jump in, you have Uppercut at your disposal. If they neutral jump, they can also use a jump kick to keep you from using most of your options, as well as (again) dodging your Hammer for a free combo.
Armor attacks will go through any of your options and put you on the defensive instead. It's imperative you check your opponent's meter to avoid being hit by Kung Lao's EX Spin or Liu Kang's EX Bicycle Kick, for instance. Same applies to Sub-Zero dittos. You don't want to be hit by your own EX Hammer, EX Slide, or even an Ice Clone.
So again, the prominent followups to Cold Blooded are:
B2
D4
EX Hammer
Neutral Jump 3 or 4
D2 (uppercut)
B33
F4 or Cold Blooded
You can't D4 into B2 unless you're in the corner, and D3 simply won't reach. I feel many characters can outprioritize Sub-Zero's jump punches in the air. A kick will send them sliding down and close to a corner. EX Hammer and D2 are similar in that they are ranged attacks, and at max range, may save you from punishment. B33 will get you in if your enemy is stand blocking, and only if they're stand blocking. It's also fairly impractical if you have no meter since Ice Ball will only follow through if you're facing a female opponent. F4 has reach and your F42 can lead into Slide or EX Hammer, but if your opponent jumps, you can get punished.
EX Hammer is ideal if your opponent has meter since you're going armor vs. armor, taking damage, and dishing it back out. If they don't, they oftentimes will use a more defensive option or a higher-priority attack to beat you out.
Anyway, I'm trying to find more options to use, especially corner options. You don't have an Ice Clone, but there are still methods to corner your opponent in Cryomancer. If you have anything, it's more than appreciated.