bloodsport
wat
ex ghost ball should be completely random button swaps (block is left on the d-pad, up is R2, etc) instead of fixed buttons
that would be so amazing
that would be so amazing
that would be so good, instead of getting jump they would block lolex ghost ball should be completely random button swaps (block is left on the d-pad, up is R2, etc) instead of fixed buttons
that would be so amazing
*Drools*ex ghost ball should be completely random button swaps (block is left on the d-pad, up is R2, etc) instead of fixed buttons
that would be so amazing
And they can jip.When they start standing out of range, start throwing clones.
The other option if they are baiting your upknee on wakeup, is to just stand up.And they can jip.
The problem is if u guess right, u do 8%, if they guess right - u eat a combo.
You shouldn't be guessing with Noob a majority of the time.And they can jip.
The problem is if u guess right, u do 8%, if they guess right - u eat a combo.
Grolar please, it's time to upgrade.Also, for your portal combo, you can njp then do 12, 12 shadow charge or 12, 12, ex uk into teleslam.
are you saying that does the same damage as the ex up knee combo?Grolar please, it's time to upgrade.
NJP-B2-B1214-Tele/Run
Consistent, does same damage, and keeps opponent at full-screen.
No it does same damage as 12-12-Anything. For a 1 bar combo I find it easier to do NJP-3-12~EXUK-Tele, which does same damage as 12-12~EXUK-Tele. You could also do NJP-B2-12-12~EXUK-Tele but it's easy to drop and only adds like 3%.are you saying that does the same damage as the ex up knee combo?
Sometimes I prefer having my opponents close.
I gotcha. I may consider using the d3 blackhole set up. I try to variate my oki games and commiting to stuff like that consistently will get you blown up by armor moves, but it could be used as a really solid bait.No it does same damage as 12-12-Anything. For a 1 bar combo I find it easier to do NJP-3-12~EXUK-Tele, which does same damage as 12-12~EXUK-Tele. You could also do NJP-B2-12-12~EXUK-Tele but it's easy to drop and only adds like 3%.
BTW, try D3-(On Top)Blackhole after every combo. If he tries to jump, land a jab while he's standing up and he'll fall. Only safe way out is to roll which gives you space to zone. Safe on wakeups too. So far it's been helping me plenty.
B1 throw is godlike.2 is a legitimately insane AA. Great vertical hitbox.Noob's meter building is underrated.
He's really fun when you start grasping a lot with him.
Also, B1 is even on block also. Grab mix ups are good off this string as well as whiff punishing setups/pressure setups.
If anything it's better than Raiden's superman since it's a projectile.Shadow charge is one of the best whiff punishers in the game, imo. Just shy of being as good as Raiden's superman. You throw out a couple up knees out of distance simply to make them respect it, then you control what they do in several mus. You know. Play footsies.
I consider Raiden's better simply because it is faster by one frame and it pushes them to the corner. I'm talking in regards to JUST whiff punishing. As an overall move, charge is one hundred times better. lol.If anything it's better than Raiden's superman since it's a projectile.