You guys aren't reading what I'm saying. I'm not saying MK should be like other fighting games.
I'm saying chip damage should just be another character dynamic. What if one character takes no chip damage, but builds little meter? What if another character takes a shitload of chip damage but builds insane meter?
Making the last 1% of life chip-free wouldn't even have any effect on a match up anyway except maybe Quan-Chi's rune trap. This is besides the point, as this mechanic would be for MK10 where the matchups will be completely different anyway.
what about subzero?other than 22/2/slide mixup and a throw he can't do shit,212 is nullified and his overhead is easily fuzzy guarded.
quan chi?other than the rune trap his overhead is as slow as george bush.
johnny?why block low?f33b3?nah,no mixup,there's no more chip damage right?no reason not to block high,f4?see it coming from a mile away.
sektor?122 and leg stance,122 you block standing and leg stance you poke.
raiden,lol i dont need to explain.
ermac?one slowoverhead.
You guys aren't reading what I'm saying. I'm not saying MK should be like other fighting games.
i know,but sfxt already has what you're looking for,gems to cover up for a player's weakness