Cause your always better off with the pop up.AgonY Xx said:Why cant i use that combo ?
The pop up (HK, LP or Y, A) sets up for more combos and higher damage.AgonY Xx said:Why cant i use that combo ?
TY ShockShock said:You have to do HK LP off the JPS, if you're using LK LP, it will not work. The same goes for all kick starting autocombos of a JP or SUJK
I don't know If it's me coz I do it too slow or becuase I'm using a ps2 pad but I can never land the harpoon after the tp. I either usually misses by a mile or It doesn't come out at all.Shock said:HP, HP, HK, B+HK = 24%
HK, LP, JK, TP, Harpoon, HK, D+LP, D+HP, aaHP, JK, air throw = 56%
You decide.
I actually didn't know that(what Shock said) So it was helpfull. Definetly good to know to wait a half a second or so before comboing. I have trouble because I start the combo up too fast. And I wonder why the spear doesn't come out.dreemernj said:That sounds like a "The More You Know" public service announcement about the proper use of the ninja spear.
Try this if you Harpoon someone first.Hero101 said:Ah thats what I do I land the harpoon and hk,lk, jk tp and the second harpoon never came so I need to wait awhile after the initial harpoon so the second lands. Thanks Shock
No that's wasting damage. Seriously stop telling people to do combos that are worth less damage than other combos. I don't care if it's easier, it doesn't make sense.abc ur dead0 said:Try this if you Harpoon someone first.
Spear, Hk, Lp, (wait a sec) TP, Spear, Hk, Lp, aahp, JK, aaGrab.
you can do the same exact combo with a JP starter so it would look like thisl SuGaR l said:No that's wasting damage. Seriously stop telling people to do combos that are worth less damage than other combos. I don't care if it's easier, it doesn't make sense.
Try THIS if you spear someone first.
Spear, HK, LP, Deep Jump Kick, Spear, HK, LP, aaHP, JK, Air Throw.
Without the aaHP it's 45% not including the Air Trhow. Your without the aaHP not including the Air Throw is 41%.
It's over 50% with the aaHP. I never do the aaHP because you can always end up with beefy damage without it and you could really fuck up the whole match. Factoring in the Air Throw on that combo without aaHP it's around 57%.ilovepoop said:you can do the same exact combo with a JP starter so it would look like this
JP, HK, LP, Deep Jump Kick, Spear, HK, LP, aaHP, JK, Air Throw.
for 50% and watever the air throw is
this combo is amazingly hard to do on the controller and i believe you can do this to ad an extra few hitssynbadd said:another good combo is the aaRH, Tele punch, spear, popup JK airthrow. Really catches people off guard and does over 50% so two of them and its game over. Alot of people jump right at the start and its an easy 50%+ to start the fight. A question when you get someone by the corner do you prefer the popup, jk aaHR hk instead of the traditional ending?