STB Shujinkydink
Burning down in flames for kicks
Hey all!
I recently recorded a ranked match video for my channel but while recording ran across a plethora of problems for this variation. Heres a few that i've found.
Forward 3
This variation is basically Variationless quan with F3. F3 is one of the best anti zoning tools in the game. hands down. I use this a lot vs Piercing Mileena, Full Auto Jacqui and Master of Souls Ermac to counter and control the neutral. with the nerfs to all three characters it makes both sorcerer and summoner able to compete more, and less of a reason to pick warlock. Summoner vs Warlock, the former does significantly less damage, no setups, strictly a counter character who now does not even have a decent wakeup option.
Wakeup Attack
As previously mentioned we get an attack that is free to crossovers, with one hit of armour that leads to an unsafe mixup. I can deal with the unsafe mixup, but theres still the problem of the crossup. its now a guess for us whether they will attack, or cross over. and some characters with advancing moves can just do that on our wakeup and completely negate the stab even if we decide to make the read. For example, sun god Kotal kahn who we probably need the wakeup the MOST against, can just do F1 on our wakeup. it will push us out of the stab tracking and we are more towards the corner where we dont want to be, and if we decide to do skydrop instead it will combo us. There is no longer a reason to use this variation in this manner.
The Solution?
Increase the tracking of portal stab, remove the armour from 3 hits to 1, make it 11 frames and make it +2 on block. We would not get a combo from it, we get a chance for an unsafe 50/50, its quick enough that it would not be able to be jumped(not sure about this, maybe adjust hitbox) and make the opponent have to guess on wakeup whether we do pressure, mixup, throw etc. This variation was made to counter his lack of defense in the other variations. At the current moment its useless, with my suggested buffs it would allow him to have a powerful reversal while having a fair chance in the current meta of MKX(No armoured launcher, unsafe 50/50s). The variation does not have strong offense. without bat or armour portal its all about getting that counter hit to do mediocre damage the rest of the cast can get off a strong starter even with nerfs. Bring it up to par and give us a reason to pick this variation over the others in certain MUs.
Conclusion
So with some mediocre counter zoning with no real buff to up close pressure warlock is pretty much a no go. The stamina changes allow summoner and sorcerer to zone more efficiently. Especially summoner. Sorcerer is not as good a zoner but he makes up for it by having the Armour circle corner game as well. Super strong. So without further ado here is the video of my first ranked run with Warlock Quan Chi. Thanks for reading.
EDIT: Should mention the timing is tough, but its good to know that the armour frames are gone before the active frames...a few characters had this patched in the hotfix.
@Aramonde
@legion666
@16 Bit
@Insuperable
@The_Tile
@Israfel
@colt
@PND_Ketchup
@Big_Marcus
@Rude
@Conflict_90
I recently recorded a ranked match video for my channel but while recording ran across a plethora of problems for this variation. Heres a few that i've found.
- Stab does not have three hits of armour. You see at 4:53 my armour gets broken after only one hit. I tested that string of reptiles in training and its three hits. I should have not even been hit by it. Y U LIE DOE ;_;
- Stab is slow and does not track at all. 4:08 I try to counter zone with it and am laughably countered due to poor tracking and slow startup
- 5:20 I get the stab and get full combo punished for guessing wrong. why do i have to guess to get offense? my damage output does not reflect the risks i have to take to get it
- 6:10 I use this move as a wakeup and get cross overed into full combo. not salty about the read but more salty about the lack of active frames on the armour. We traded scoop for this?
Forward 3
This variation is basically Variationless quan with F3. F3 is one of the best anti zoning tools in the game. hands down. I use this a lot vs Piercing Mileena, Full Auto Jacqui and Master of Souls Ermac to counter and control the neutral. with the nerfs to all three characters it makes both sorcerer and summoner able to compete more, and less of a reason to pick warlock. Summoner vs Warlock, the former does significantly less damage, no setups, strictly a counter character who now does not even have a decent wakeup option.
Wakeup Attack
As previously mentioned we get an attack that is free to crossovers, with one hit of armour that leads to an unsafe mixup. I can deal with the unsafe mixup, but theres still the problem of the crossup. its now a guess for us whether they will attack, or cross over. and some characters with advancing moves can just do that on our wakeup and completely negate the stab even if we decide to make the read. For example, sun god Kotal kahn who we probably need the wakeup the MOST against, can just do F1 on our wakeup. it will push us out of the stab tracking and we are more towards the corner where we dont want to be, and if we decide to do skydrop instead it will combo us. There is no longer a reason to use this variation in this manner.
The Solution?
Increase the tracking of portal stab, remove the armour from 3 hits to 1, make it 11 frames and make it +2 on block. We would not get a combo from it, we get a chance for an unsafe 50/50, its quick enough that it would not be able to be jumped(not sure about this, maybe adjust hitbox) and make the opponent have to guess on wakeup whether we do pressure, mixup, throw etc. This variation was made to counter his lack of defense in the other variations. At the current moment its useless, with my suggested buffs it would allow him to have a powerful reversal while having a fair chance in the current meta of MKX(No armoured launcher, unsafe 50/50s). The variation does not have strong offense. without bat or armour portal its all about getting that counter hit to do mediocre damage the rest of the cast can get off a strong starter even with nerfs. Bring it up to par and give us a reason to pick this variation over the others in certain MUs.
Conclusion
So with some mediocre counter zoning with no real buff to up close pressure warlock is pretty much a no go. The stamina changes allow summoner and sorcerer to zone more efficiently. Especially summoner. Sorcerer is not as good a zoner but he makes up for it by having the Armour circle corner game as well. Super strong. So without further ado here is the video of my first ranked run with Warlock Quan Chi. Thanks for reading.
EDIT: Should mention the timing is tough, but its good to know that the armour frames are gone before the active frames...a few characters had this patched in the hotfix.
@Aramonde
@legion666
@16 Bit
@Insuperable
@The_Tile
@Israfel
@colt
@PND_Ketchup
@Big_Marcus
@Rude
@Conflict_90
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