I was going to open a thread on this but luckily saw this thread
I'd like to hear people's opinion
I've played a lot of fighting games and understand the fundamentals and core so I can transition pretty smoothly
One thing that I could not understand coming to this new gen of mk was the low pokes
From my experience, low jabs and pokes are suppose to slow or stop the pressure. This is the first game in my entire life where the fastest crouching single move entirely completely switched the pressure onto the opponent that was pressuring you. It is a move that ducks under highs, fast, can interrupt, and non reactable, so why should it also turn the tide in your favor as well? It's also even spammable on certain characters
I honestly believe it's ok to have one or two universal moves and frame data for that move for most or all of the cast. Down 1s and down 3s should be those moves.
1. Do you guys thinks making down1 8frame startup, -10 on block, and +10 on hit would be fair? This would make the move beat out any high 10+ frame string but even if you hit, it would only pause the pressure instead of switching the advantage to you entirely for you to do a 50/50. And if it's blocked then you would only be punished by a mid 10frame or low poke of theirs if they don't have a 10frame mid or a grab.
2. Same thing as #1 but down 3 being 9frame startup, -11 on block, and +11 on hit due to it being a low. A little more risk/reward than down 1.
Just wondering what your thoughts are on this
For me, the low poke with the fastest startup, ducks under highs, interrupts, and turns the tide completely in your favor is way too much of a freebie