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Combo List - Ermac MKX Ermac Combos Thread

Kindred

Let Be Be Finale Of Seem
Its easy to do offline when u got the muscle mem for the timing. Online I was never able to do it...
I could get it down in the practice mode eventually but I dont have the patience to do it and since I play manily online, that makes the incentive for practicing it even lower lol
 

zaf

professor
I tried to gather all usefull combos in one video. So here you go :)
As the countless numbers hunger for worldwide renown
All the pimping sons of plunder will roll up their sleeves
All searching for the answers they don't even care to know
 

Afumba

Noob
@zaf
can you pls include unbreakable combos to to first post. Thanks :)
Below MoS combos should work out of all starters.

f4~SoulBall, SoulRelease, SoulBurst Up, xray = 47% 3Bars
f4~SoulBall, SoulRelease, ex SoulBurst up, ex TKL, ex Burst = 37% 3 Bars (i know... you can just xray for more damage... but swag :D)
f4~SoulBall, SoulRelease, ex SoulBurst up, ex TKL, SoulBurst = 35% 2 Bars
f4~SoulBall, SoulRelease, ex SoulBurst up, SoulBurst = 33% 1 Bar (only in corner)
f4~SoulBall, SoulRelease, SoulBurst up, ex tkl, SoulBurst = 32% 1 Bar
f4~SoulBall, SoulRelease, ex SoulBurst up, lift = 31% 1 Bar
f4~SoulBall, SoulRelease, SoulBurst Up, Soulburst = 31% no Bar (only in corner)
f4~SoulBall, SoulRelease, SoulBurst Up, lift = 28% no Bars
 

zaf

professor
@zaf
can you pls include unbreakable combos to to first post. Thanks :)
Below MoS combos should work out of all starters.

f4~SoulBall, SoulRelease, SoulBurst Up, xray = 47% 3Bars
f4~SoulBall, SoulRelease, ex SoulBurst up, ex TKL, ex Burst = 37% 3 Bars (i know... you can just xray for more damage... but swag :D)
f4~SoulBall, SoulRelease, ex SoulBurst up, ex TKL, SoulBurst = 35% 2 Bars
f4~SoulBall, SoulRelease, ex SoulBurst up, SoulBurst = 33% 1 Bar (only in corner)
f4~SoulBall, SoulRelease, SoulBurst up, ex tkl, SoulBurst = 32% 1 Bar
f4~SoulBall, SoulRelease, ex SoulBurst up, lift = 31% 1 Bar
f4~SoulBall, SoulRelease, SoulBurst Up, Soulburst = 31% no Bar (only in corner)
f4~SoulBall, SoulRelease, SoulBurst Up, lift = 28% no Bars
Sure. Done.
 

zaf

professor
@Afumba @insignis

I just realized there are no combo entries for ex iasb in the corner.
I know insignis has some in his video though
I have some pretty good ones. I also have one that ends in b312 but the animation ender is really weird.

ill get all the %'s of the ones I use and add them to this thread later.
Ill make a video for it too or something
 

Afumba

Noob
Well its hard to keep track of everything :D

These are the iasb combos i got. All relatively easy too if you land an ex iasb.

midscreen
ex iasb, ex tkl, b12, f4~SoulBall, jip f21d2, runcancel 4~burst (35%)
ex iasb, ex tkl, b12, f4~SoulBall, jip f21d2, runcancel b1d2 (32% hardknockdown)
ex iasb, ex tkl, f21d2, run cancel b12~SoulBall (28% into vortex)

corner
ex iasb, b12, s4~SoulBall, jip f21d2, njp, uppercut, uppercut (41%; puts yourself in corner)
ex iasb, b12, s4~SoulBall, jip f21d2, b12, f4~Burst (38%; oppenent stays in corner)
ex iasb, f4~SoulBall, jip f21d2, njp b321 (37%; hard knockdown)
ex iasb, b12, s4~SoulBal, jip f21d2, b12, b1d2 (36%; hard knockdown)
ex iasb, b12, f21d2, s4~SoulBall, jip f4~burst (36%; keeps opponent standing in corner)
ex iasb, b12, f21d2, s4~SoulBall, jip b12 (32% into vortex)
ex iasb, f12d2, 34~SoulBall, jip b12 (30% into vortex)
ex iasb, b12, 4~SoulBall, jip f21d2, b12, f4~ex tkl, run cancel uppercut, uppercut (44%; 2BARS; puts yourself in corner)
 

MKF30

Fujin and Ermac for MK 11
So can someone explain why emacs back 2, 3+4, 1, 2 don't work? Seriously someone fucked up this programming or something because it just not work.

Such a lame input....

And yes I've tried charging back and 2, not holding it dont work..first two hits come out but word does 1, 2 do? Because as far as I'm concerned this does nothing.
 

zaf

professor
Well its hard to keep track of everything :D

These are the iasb combos i got. All relatively easy too if you land an ex iasb.

midscreen
ex iasb, ex tkl, b12, f4~SoulBall, jip f21d2, runcancel 4~burst (35%)
ex iasb, ex tkl, b12, f4~SoulBall, jip f21d2, runcancel b1d2 (32% hardknockdown)
ex iasb, ex tkl, f21d2, run cancel b12~SoulBall (28% into vortex)

corner
ex iasb, b12, s4~SoulBall, jip f21d2, njp, uppercut, uppercut (41%; puts yourself in corner)
ex iasb, b12, s4~SoulBall, jip f21d2, b12, f4~Burst (38%; oppenent stays in corner)
ex iasb, f4~SoulBall, jip f21d2, njp b321 (37%; hard knockdown)
ex iasb, b12, s4~SoulBal, jip f21d2, b12, b1d2 (36%; hard knockdown)
ex iasb, b12, f21d2, s4~SoulBall, jip f4~burst (36%; keeps opponent standing in corner)
ex iasb, b12, f21d2, s4~SoulBall, jip b12 (32% into vortex)
ex iasb, f12d2, 34~SoulBall, jip b12 (30% into vortex)
ex iasb, b12, 4~SoulBall, jip f21d2, b12, f4~ex tkl, run cancel uppercut, uppercut (44%; 2BARS; puts yourself in corner)
Do you notice how the opponents animation for b312 is weird with this combo at the end?
ex iasb, f4~SoulBall, jip f21d2, njp b321 (37%; hard knockdown)

I made a video with most of these in it, but it doesn't want to upload to youtube.
 

Afumba

Noob
Do you notice how the opponents animation for b312 is weird with this combo at the end?
ex iasb, f4~SoulBall, jip f21d2, njp b321 (37%; hard knockdown)

I made a video with most of these in it, but it doesn't want to upload to youtube.
Yea... the first times i was like "the 3rd hit really connected.... Wow.. but he was already on the ground??"
It looks like the opponent gets hit at the same time he touches the ground so the animation lifts him a bit to just slam him down again...
 

MKF30

Fujin and Ermac for MK 11
Anyway....for combos, I'll probably post some vids too but was messing around after the latest update for hours last night. Ermac has so many different combos it's crazy which is what I love about him.

Here's mine, hope you guys like:) NOTE:these can be done mid screen or anywhere really.
Jump in 2, 2, 2, 2~soul ball(B,F2), jump in with 2, F+2, 1, D+2, Jump Kick, (D,B4)Teleport punch, (D,B1+Block)EX TK Slam, uppercut=14 hits 40% damage

Neutral Jump Punch, 4~soul ball(B,F2) Jump in 2, F+2, 1, D+2, EX TK Slam(D,B1+block), dash uppercut =10 hits 36%(NOTE: for some reason I did this same combo and ran under the guy to the other side and it did 38%) IDK what that's about...lol take that as you will. P.S. if you do EX soul ball and EX TK Slam this combo will do 40%.

Jump in 2, F+2, 1, D+2, F+4, ex soulball(B,F2+block), B,F+1 pop up, NJP(up and 1 or 2), early jump punch, EX TK Slam(D,B1+Block), uppercut=12 hits 40%

Jump in 2, F+2, 1, D+2, F+4, soulball(B,F2), B,F+1 pop up, jump kick, ex TK slam(D,B1+block), Jump Kick, teleport punch(D,B+4), Force Blast/Vicinity Blast(D, B+2)=12 hits 40% NOTE:this combo is both flashy looking and only uses ONE bar of meter for good damage, totally worth it but may seem like thinking outside the box here but hey damage is damage lol.

Jump in 2, 2, 2, 2~soul ball(B,F2), jump in 2, F+2, 1, D+2, Jump kick, teleport punch(D,B+4), EX Tk slam(D,B1+Block) soul burst/vicinity blast(D, B2) =14 hits 39%

Jump in 2, 2, 2, 2~soul ball(B,F2), jump in 2, F+2, 1, D+2, Jump Kick, teleport punch(D,B1), EX TK Slam(D,B1+Block), Throw=16 hits 40%

I have more, just have to write them down via recorded clips.
 

insignis

Noob
Anyway....for combos, I'll probably post some vids too but was messing around after the latest update for hours last night. Ermac has so many different combos it's crazy which is what I love about him.

Here's mine, hope you guys like:) NOTE:these can be done mid screen or anywhere really.
Jump in 2, 2, 2, 2~soul ball(B,F2), jump in with 2, F+2, 1, D+2, Jump Kick, (D,B4)Teleport punch, (D,B1+Block)EX TK Slam, uppercut=14 hits 40% damage

Neutral Jump Punch, 4~soul ball(B,F2) Jump in 2, F+2, 1, D+2, EX TK Slam(D,B1+block), dash uppercut =10 hits 36%(NOTE: for some reason I did this same combo and ran under the guy to the other side and it did 38%) IDK what that's about...lol take that as you will. P.S. if you do EX soul ball and EX TK Slam this combo will do 40%.

Jump in 2, F+2, 1, D+2, F+4, ex soulball(B,F2+block), B,F+1 pop up, NJP(up and 1 or 2), early jump punch, EX TK Slam(D,B1+Block), uppercut=12 hits 40%

Jump in 2, F+2, 1, D+2, F+4, soulball(B,F2), B,F+1 pop up, jump kick, ex TK slam(D,B1+block), Jump Kick, teleport punch(D,B+4), Force Blast/Vicinity Blast(D, B+2)=12 hits 40% NOTE:this combo is both flashy looking and only uses ONE bar of meter for good damage, totally worth it but may seem like thinking outside the box here but hey damage is damage lol.

Jump in 2, 2, 2, 2~soul ball(B,F2), jump in 2, F+2, 1, D+2, Jump kick, teleport punch(D,B+4), EX Tk slam(D,B1+Block) soul burst/vicinity blast(D, B2) =14 hits 39%

Jump in 2, 2, 2, 2~soul ball(B,F2), jump in 2, F+2, 1, D+2, Jump Kick, teleport punch(D,B1), EX TK Slam(D,B1+Block), Throw=16 hits 40%

I have more, just have to write them down via recorded clips.
why waste 1 bar when you can do same damage meterless?
 

Afumba

Noob
Anyway....for combos, I'll probably post some vids too but was messing around after the latest update for hours last night. Ermac has so many different combos it's crazy which is what I love about him.

Here's mine, hope you guys like:) NOTE:these can be done mid screen or anywhere really.
Jump in 2, 2, 2, 2~soul ball(B,F2), jump in with 2, F+2, 1, D+2, Jump Kick, (D,B4)Teleport punch, (D,B1+Block)EX TK Slam, uppercut=14 hits 40% damage

Neutral Jump Punch, 4~soul ball(B,F2) Jump in 2, F+2, 1, D+2, EX TK Slam(D,B1+block), dash uppercut =10 hits 36%(NOTE: for some reason I did this same combo and ran under the guy to the other side and it did 38%) IDK what that's about...lol take that as you will. P.S. if you do EX soul ball and EX TK Slam this combo will do 40%.

Jump in 2, F+2, 1, D+2, F+4, ex soulball(B,F2+block), B,F+1 pop up, NJP(up and 1 or 2), early jump punch, EX TK Slam(D,B1+Block), uppercut=12 hits 40%

Jump in 2, F+2, 1, D+2, F+4, soulball(B,F2), B,F+1 pop up, jump kick, ex TK slam(D,B1+block), Jump Kick, teleport punch(D,B+4), Force Blast/Vicinity Blast(D, B+2)=12 hits 40% NOTE:this combo is both flashy looking and only uses ONE bar of meter for good damage, totally worth it but may seem like thinking outside the box here but hey damage is damage lol.

Jump in 2, 2, 2, 2~soul ball(B,F2), jump in 2, F+2, 1, D+2, Jump kick, teleport punch(D,B+4), EX Tk slam(D,B1+Block) soul burst/vicinity blast(D, B2) =14 hits 39%

Jump in 2, 2, 2, 2~soul ball(B,F2), jump in 2, F+2, 1, D+2, Jump Kick, teleport punch(D,B1), EX TK Slam(D,B1+Block), Throw=16 hits 40%

I have more, just have to write them down via recorded clips.
You can do a bit more damage out of those string. Out of the 222 string you can get ~40% without using the bar.
- jip, 222 SoulBall, jip, f21d2, jik teleport, b12 f4 burst is (41% meterless)
Lots of variations to do a ~40% meterless without using a bar too. Also i think 43% was max out of 222 so save the bar unless you use it at the start and go for vortex. :)

Neutral jump without bar
- njp, f3~teleport, f21d2, run cancel b12~Soulball, jip b12 (33% vortex)
- njp, f3~teleport, b12, f4~SoulBall, jip b12 (31% into vortex)
- njp, f3~teleport, b12, f4~SoulBall, jip f21d2, run cancel b12~burst (39% meterless)
You can end the last one with whatever for the same damage or extend it with a bar for a bit more damage. Hard knockdown should be little less.

F21d2 starter is a the same thing as the 222.

Dont get this the wrong way friend... dont want to be a jerk or something... just saying, keep the bars if you :) Ermac needs them for other cool stuff :D
 

Metzos

You will BOW to me!
It seems now that force blast has been buffed, MoS Ermac now has a 9f punish which deals 40% meterless dmg.

222, soul ball, jp, f21d2, jk, tp, b12, f4, force blast.

His other combos seem to be buffed as well. Good stuff, especially in the corner.
 

MKF30

Fujin and Ermac for MK 11
why waste 1 bar when you can do same damage meterless?
1 Bar isn't really a waste since Ermac gains it back quickly. Two bars or more sure but one bar is nothing to me. I do a lot of air cancels which gain meter. Plus, that and remember online sometimes the B1, 2, F4 doesn't always cancel. This one guy I was doing similar combos and kept whiffing was actually quite annoying lol so this is another reason why I substitute it with some other combos. He has many(no pun intended) lol

You can do a bit more damage out of those string. Out of the 222 string you can get ~40% without using the bar.
- jip, 222 SoulBall, jip, f21d2, jik teleport, b12 f4 burst is (41% meterless)
Lots of variations to do a ~40% meterless without using a bar too. Also i think 43% was max out of 222 so save the bar unless you use it at the start and go for vortex. :)

Neutral jump without bar
- njp, f3~teleport, f21d2, run cancel b12~Soulball, jip b12 (33% vortex)
- njp, f3~teleport, b12, f4~SoulBall, jip b12 (31% into vortex)
- njp, f3~teleport, b12, f4~SoulBall, jip f21d2, run cancel b12~burst (39% meterless)
You can end the last one with whatever for the same damage or extend it with a bar for a bit more damage. Hard knockdown should be little less.

F21d2 starter is a the same thing as the 222.

Dont get this the wrong way friend... dont want to be a jerk or something... just saying, keep the bars if you :) Ermac needs them for other cool stuff :D
It's fine, I don't post here too often so you're probably unaware that I have used Mac since day one lol, remember Ermac also gains meter FAST so 1 bar isn't a big issue for me.

Plus, I do a lot of air cancels for mind games so trust me that one bar means little to me lol. By just doing the flight and disappear you gain meter(since that is considered a special move) Another thing, I've also noticed for some reason, some of these combos I posted do MORE damage to different characters like Jacqui, I did the 40% ones and it showed 42% one bar which isn't bad at all lol. I taped it so I can post it if you'd like to see. So there's also that to consider different damage output depending on character.

The votex I know about but believe it or not I don't always do it, I'm more of a zoning player so for me I don't always rely on vortex's, resets etc. I do a lot of air cancels in my game and combos when practical. But appreciate the post none the less. All good though, I've been using Ermac since day one he's pretty much my main but I also use KJ(Ancestral and Shaolin)

I've also seen quite a few combos here using 2 bars that do less damage then some of the ones I posted so I think everyone is different with combos especially, there's combos in here I'd never thought of and some have told me online the same lol. Guess we're all unique but hey we all use Ermac so that's what matters :D These combos are just some of my favorites personally but it's good that with the latest update, his damage output is higher on the sb.
 
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Metzos

You will BOW to me!
1 Bar isn't really a waste since Ermac gains it back quickly. Two bars or more sure but one bar is nothing to me. I do a lot of air cancels which gain meter.



It's fine, I don't post here too often so you're probably unaware that I have used Mac since day one lol, I just don't post a lot of my tactics but remember Ermac also gains meter FAST so 1 bar isn't a big issue for me. Plus, I do a lot of air cancels for mind games so trust me that one bar means little to me lol. By just doing the flight and disappear you gain meter(since that is considered a special move) Another thing, I've also noticed for some reason, some of these combos I posted do MORE damage to different characters like Jacqui, I did the 40% ones and it showed 42% one bar which isn't bad at all lol. I taped it so I can post it if you'd like to see. So there's also that to consider different damage output depending on character.

The votex I know about but believe it or not I don't always do it, I'm more of a zoning player so for me I don't always rely on vortex's, resets etc. I do a lot of air cancels in my game and combos when practical. But appreciate the post none the less. All good though, I've been using Ermac since day one he's pretty much my main but I also use KJ(Ancestral and Shaolin)

I've also seen quite a few combos here using 2 bars that do less damage then some of the ones I posted so I think everyone is different with combos especially, there's combos in here I'd never thought of and some have told me online the same lol. Guess we're all unique but hey we all use Ermac so that's what matters :D

You can get the same damage you posted and a bit more without the use of meter.

For example, from 222 string alone you can get 40% plus meterless damage, since his force blast was buffed.

Same with f21d2, f4,b3. All of his primary combo starters now deal above 40% damage METERLESS with MoS Ermac.

You should save meter either for the kill, unbreakable damage, since Ermac excells on that, breaker, or X-RAY.
 

MKF30

Fujin and Ermac for MK 11
You can get the same damage you posted without the use of meter.

For example, from 222 string alone you can get 40% plus meterless damage, since his force blast was buffed.

Same with f21d2, f4,b3. All of his primary combo starters now deal above 40% damage METERLESS with MoS Ermac.

You should save meter either for the kill, unbreakable damage, since Ermac excells on that, breaker, or X-RAY.
Well yeah, now you can with the latest update buff as you said, indeed but I also don't mind spending one bar since Ermac gains it back really fast. This doesn't bother me, I have also noticed the damage output is different on certain characters. Jacqui for example, the 40%(one of the ones I posted) did 42% one bar is worth it, of course meterless good damage is always a + but one bar to me is worth 40%+, since I'll gain that back quickly. Just my opinion on that topic of course. This is one thing I noticed not a lot of people seem to talk about with Ermac or characters in general. Ermac gains meter fast. Most of the time I've found I spend one meter and save the rest for breakers or rarely the Xray to finish someone off.

Another reason which I'm sure others may not care for is I enjoy making up my own combos just to be different. I feel while vortex's, resets are good I am the kind of player that prefers to learn other combos, fundamentals etc so I don't have to rely on that alone you know?

The B3 IDK about you guys, but sometimes online that whiffs or doesn't hit properly for me(no doubt due to lag I'm sure) offline it's not an issue but online...lol another reason why I'm cautious doing that and some of his SO tactics.

At any rate, just wanted to share some of my combos since this is the Ermac combo topic, I noticed there's some same damage with/without meter and others less damage. I like reading everyone's different combos personally. I think it's cool and unique to the player. You know?

P.S. good to see another goro user, I've been messing around with his Kutan. I hate how his pop up whiffs online half the time, shame he didn't have a better launcher but whatever. He's still fun to use. I'm waiting for Tremor especially.
 

Metzos

You will BOW to me!
Well yeah, now you can with the latest update buff as you said, indeed but I also don't mind spending one bar since Ermac gains it back really fast. This doesn't bother me, I have also noticed the damage output is different on certain characters. Jacqui for example, the 40%(one of the ones I posted) did 42% one bar is worth it, of course meterless good damage is always a + but one bar to me is worth 40%+, since I'll gain that back quickly. Just my opinion on that topic of course. This is one thing I noticed not a lot of people seem to talk about with Ermac or characters in general. Ermac gains meter fast. Most of the time I've found I spend one meter and save the rest for breakers or rarely the Xray to finish someone off.

Another reason which I'm sure others may not care for is I enjoy making up my own combos just to be different. I feel while vortex's, resets are good I am the kind of player that prefers to learn other combos, fundamentals etc so I don't have to rely on that alone you know?

The B3 IDK about you guys, but sometimes online that whiffs or doesn't hit properly for me(no doubt due to lag I'm sure) offline it's not an issue but online...lol another reason why I'm cautious doing that and some of his SO tactics.

P.S. good to see another goro user, I've been messing around with his Kutan. I hate how his pop up whiffs online half the time, shame he didn't have a better launcher but whatever. He's still fun to use. I'm waiting for Tremor especially.

Ermac had 40% plus damage combos pre patch as well. Examples (all of them still work post patch):

jp, f4, tp, d1, f4, force ball, jp, f21d2, rc, b321. Deals 42 or 43% dmg, cant remember since i havent played Ermac for quite some time.

jp, b3, tp, d1, f4, force ball, jp, f21d2, rc, b321. Deals 41% dmg.

222, force ball, jp, f21d2, jk, tp, b12, f4, force ball. Deals 40% dmg.

My point is that if you use meter to deal the damage you would, meterless, you will have problems (at high lvl ofc) against a player who pays attention as to how many bars you have. MoS Ermac is not a pure zoner and cannot keep his opponent away like MK9 Ermac did.

He is also alot more unsafer than MK9 Ermac was as well. Plus the run button factor.

Regarding b3, you can use it after a succesful d1 or d3 on hit, since both of these pokes are a vortex by themselves. Thats why b3 has a shitty range.

Yeah KW Goro rocks big time. I m also waiting for Predator and Tremor as well.
 

Afumba

Noob
1 Bar isn't really a waste since Ermac gains it back quickly. Two bars or more sure but one bar is nothing to me. I do a lot of air cancels which gain meter. Plus, that and remember online sometimes the B1, 2, F4 doesn't always cancel. This one guy I was doing similar combos and kept whiffing was actually quite annoying lol so this is another reason why I substitute it with some other combos. He has many(no pun intended) lol



It's fine, I don't post here too often so you're probably unaware that I have used Mac since day one lol, remember Ermac also gains meter FAST so 1 bar isn't a big issue for me.

Plus, I do a lot of air cancels for mind games so trust me that one bar means little to me lol. By just doing the flight and disappear you gain meter(since that is considered a special move) Another thing, I've also noticed for some reason, some of these combos I posted do MORE damage to different characters like Jacqui, I did the 40% ones and it showed 42% one bar which isn't bad at all lol. I taped it so I can post it if you'd like to see. So there's also that to consider different damage output depending on character.

The votex I know about but believe it or not I don't always do it, I'm more of a zoning player so for me I don't always rely on vortex's, resets etc. I do a lot of air cancels in my game and combos when practical. But appreciate the post none the less. All good though, I've been using Ermac since day one he's pretty much my main but I also use KJ(Ancestral and Shaolin)

I've also seen quite a few combos here using 2 bars that do less damage then some of the ones I posted so I think everyone is different with combos especially, there's combos in here I'd never thought of and some have told me online the same lol. Guess we're all unique but hey we all use Ermac so that's what matters :D These combos are just some of my favorites personally but it's good that with the latest update, his damage output is higher on the sb.
I tend to go for damage lots of the times as well as i am not a fan of vortex and 50/50 galore either. But extending combos outside of vortex or for vortex setup is a waste in my oppinion - at least for most combos. Its so little damage that you can just not do it and us an ex-burst/ex-tp on block and you get same/more chip :-/ Further i agree that online timing can be a b*tch, but for example the combo with 222 i mentioned does ~40% even if you would cut it short; removing the b12 iss just 1% less i believe.

Beside this i find meter really important for Ermac outside of his regular combos. Use it to throw ex iasb in the mix, to make his unbreakable combos go up from 28% meterless to 47% with 3bars, for ex burst or ex tp, to make make a SoulBall chain thats not the first, to break, to go into d2 uppercut combos, to be able to combo after an ex iasb hit midscreen... There is probably more... Honestly plenty of stuff to use meter on. I have never too much :-D
 

MKF30

Fujin and Ermac for MK 11
I tend to go for damage lots of the times as well as i am not a fan of vortex and 50/50 galore either. But extending combos outside of vortex or for vortex setup is a waste in my oppinion - at least for most combos. Its so little damage that you can just not do it and us an ex-burst/ex-tp on block and you get same/more chip :-/ Further i agree that online timing can be a b*tch, but for example the combo with 222 i mentioned does ~40% even if you would cut it short; removing the b12 iss just 1% less i believe.

Beside this i find meter really important for Ermac outside of his regular combos. Use it to throw ex iasb in the mix, to make his unbreakable combos go up from 28% meterless to 47% with 3bars, for ex burst or ex tp, to make make a SoulBall chain thats not the first, to break, to go into d2 uppercut combos, to be able to combo after an ex iasb hit midscreen... There is probably more... Honestly plenty of stuff to use meter on. I have never too much :-D
Yeah that one particular combo seems practical the 222 one that you and metzos listed, and shouldn't be an issue online so that's good. I agree for the most part, only thing I may not do(very risky) is the random EX SB(unless it's already part of a combo) because if they block it or jump/avoid it that's just a bar wasted know what I mean? I'll admit though aside from me doing tons of air cancels, wah wahs lol to gain meter faster with my style aside from not minding to at times spend one bar I just enjoy unique combos you know? Like you said, can never have too much combos to spend meter on lol. I enjoy variety, this thread is loaded with it for Ermac MOS especially which is awesome.

Here's to Ermac! I just miss his zoning abilities not being as solid as MK 9's but hey the run will do that I guess *shrugs*:(


Ermac had 40% plus damage combos pre patch as well. Examples (all of them still work post patch):

jp, f4, tp, d1, f4, force ball, jp, f21d2, rc, b321. Deals 42 or 43% dmg, cant remember since i havent played Ermac for quite some time.

jp, b3, tp, d1, f4, force ball, jp, f21d2, rc, b321. Deals 41% dmg.

222, force ball, jp, f21d2, jk, tp, b12, f4, force ball. Deals 40% dmg.

My point is that if you use meter to deal the damage you would, meterless, you will have problems (at high lvl ofc) against a player who pays attention as to how many bars you have. MoS Ermac is not a pure zoner and cannot keep his opponent away like MK9 Ermac did.

He is also alot more unsafer than MK9 Ermac was as well. Plus the run button factor.

Regarding b3, you can use it after a succesful d1 or d3 on hit, since both of these pokes are a vortex by themselves. Thats why b3 has a shitty range.

Yeah KW Goro rocks big time. I m also waiting for Predator and Tremor as well.
Yeah, but the thing with those combos is online effected a lot of the RC ones which really annoyed me lol. Ever do a mid combo going on then LAG spike lol, kills it instantly. Used to really annoy me so I said screw it, I'll go with safer connected combos lol. I play a lot online, I know offline this isn't an issue of course. I know Ermac can't zone as well as MK 9 did, without the TK push no doubt but he can still zone and play great head games with air cancel like MK 9 is an element not a lot of people took advantage of and honestly I don't know why. Canceling the fall in mid air with the wah wah(disappear) lol into NJP combos or random tps you'd be surprised how often this screws with someone's head. But anyway, of course now with with run it really nulifies zoning in general. Personally, I could have been fine with the longer dash but whatever...lol

Yeah I agree the range does suck on the B3 why I rarely use it, Though I have used it on jip, B3, TKS ex, in a close match that 50/50 can make a big difference when mixed up with his launcher combo and 222..

I am also I wont lie not a the biggest fan of RC combos, very risk/reward and in a close match that can cost you. I've done the vortex and such and meterless 40% earlier one I just felt they were a pain most of the time, so I turned to more practical ones that'll connect easier. The last combo you posted though I'll check out, seems practical and not insanely difficult to time on or offline. Which is good, plus you save meter. Though for my combos I still hope you guys enjoy them, they're more flashy some of them anyway than vortex combos but hey I don't mind.


Yeah, I am hoping Predator has a good zoning variation. IDK about you but the running really does limit zoning tactics in MK X, probably my one beef lol along with RC combos. Other than that, I enjoy MK X. But as another Ermac player I'm sure you know what I'm referring to with zoning the hell out of your opponent lol.

Besides, negative edge effects those combos you listed half the time and just aren't practical. I'd rather spend one meter and get the 40 guaranteed over risk vs reward no meter combos.
 
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Afumba

Noob
Yeah, I am hoping Predator has a good zoning variation. IDK about you but the running really does limit zoning tactics in MK X, probably my one beef lol along with RC combos. Other than that, I enjoy MK X. But as another Ermac player I'm sure you know what I'm referring to with zoning the hell out of your opponent lol.
If Predator has strong zoning abilities or is strong in any way beside simple rushdown or 5050.... ppls will cry about it 24/7 in like a hundred threads & he will share the same fate Tanya has to endure now.

And i agree with you... the mobility in this game is too much from a zoning aspect.
 

MKF30

Fujin and Ermac for MK 11
If Predator has strong zoning abilities or is strong in any way beside simple rushdown or 5050.... ppls will cry about it 24/7 in like a hundred threads & he will share the same fate Tanya has to endure now.

And i agree with you... the mobility in this game is too much from a zoning aspect.
lol true, I just hope with MK 11 NRS does something to incorporate zoning again and not just the aggressive player ie running mechanic. I mean sure it's good for getting in but most matches probably a good portion don't even use it outside of RC combos you know? Just a shame but hey MK is always evolving, changing I'm sure at some point again we'll see a zoning game or characters again. It's why I love using KJ ancestral and get shit for it all the time lol deemed as "cheesy or cowardly" apparently because I keep people far...lol
 

Metzos

You will BOW to me!
Yeah that one particular combo seems practical the 222 one that you and metzos listed, and shouldn't be an issue online so that's good. I agree for the most part, only thing I may not do(very risky) is the random EX SB(unless it's already part of a combo) because if they block it or jump/avoid it that's just a bar wasted know what I mean? I'll admit though aside from me doing tons of air cancels, wah wahs lol to gain meter faster with my style aside from not minding to at times spend one bar I just enjoy unique combos you know? Like you said, can never have too much combos to spend meter on lol. I enjoy variety, this thread is loaded with it for Ermac MOS especially which is awesome.

Here's to Ermac! I just miss his zoning abilities not being as solid as MK 9's but hey the run will do that I guess *shrugs*:(




Yeah, but the thing with those combos is online effected a lot of the RC ones which really annoyed me lol. Ever do a mid combo going on then LAG spike lol, kills it instantly. Used to really annoy me so I said screw it, I'll go with safer connected combos lol. I play a lot online, I know offline this isn't an issue of course. I know Ermac can't zone as well as MK 9 did, without the TK push no doubt but he can still zone and play great head games with air cancel like MK 9 is an element not a lot of people took advantage of and honestly I don't know why. Canceling the fall in mid air with the wah wah(disappear) lol into NJP combos or random tps you'd be surprised how often this screws with someone's head. But anyway, of course now with with run it really nulifies zoning in general. Personally, I could have been fine with the longer dash but whatever...lol

Yeah I agree the range does suck on the B3 why I rarely use it, Though I have used it on jip, B3, TKS ex, in a close match that 50/50 can make a big difference when mixed up with his launcher combo and 222..

I am also I wont lie not a the biggest fan of RC combos, very risk/reward and in a close match that can cost you. I've done the vortex and such and meterless 40% earlier one I just felt they were a pain most of the time, so I turned to more practical ones that'll connect easier. The last combo you posted though I'll check out, seems practical and not insanely difficult to time on or offline. Which is good, plus you save meter. Though for my combos I still hope you guys enjoy them, they're more flashy some of them anyway than vortex combos but hey I don't mind.


Yeah, I am hoping Predator has a good zoning variation. IDK about you but the running really does limit zoning tactics in MK X, probably my one beef lol along with RC combos. Other than that, I enjoy MK X. But as another Ermac player I'm sure you know what I'm referring to with zoning the hell out of your opponent lol.

Besides, negative edge effects those combos you listed half the time and just aren't practical. I'd rather spend one meter and get the 40 guaranteed over risk vs reward no meter combos.
Check the parts of your post i highlighted.

You can finish the combos i posted without rc and still get 40% dmg. Online is an issue for rc combos from what i ve heard i agree with you but there are ways around that to get the same damage without rc.

What are you talking about regarding negative edge? You can turn it off from the controls options. I never had any issues with negative edge in MKX and especially with the combos i posted to you. If you play with negative edge on, thats your problem, not that the combos are not practical lol.
 

insignis

Noob
Each bar is important unless you can refill it with one special (hello old spectral). Spending it for 40% combo when this can be achieved meterless is a major waste of meter.

I play online and there are no problems with RC. People did Scorpion, Raiden and Liu run cancels in online tournaments on PC.