Euphoric
MKX
I keep hearing this, lots of players claim that MK9 is not a true 2D fighter, it plays like 3D on a 2D plane. I believe the root of this issue has to do with hitboxes and collisions. Though, I don't know the technicality of this design, I would like to a detailed explanation of the game from someone who does.
To the naked eye of an inexperienced person, I'm playing on a 2-D plane, and my attacks hit when I press inputs for MK9, so I don't really see this being as a 3D 'fighter'. Though, deep down inside even with my lack of knowledge, I think if MK10 was made into a real 2-D fighter, some how it would play better. I don't know why, but it just 'feels and sounds' as if it would.
What do you guys think of this?
Also, have MK10 at true 60 FPS, with DEVELOPER FRAME DATA. It's better than playing chicken with homemade #s.
To the naked eye of an inexperienced person, I'm playing on a 2-D plane, and my attacks hit when I press inputs for MK9, so I don't really see this being as a 3D 'fighter'. Though, deep down inside even with my lack of knowledge, I think if MK10 was made into a real 2-D fighter, some how it would play better. I don't know why, but it just 'feels and sounds' as if it would.
What do you guys think of this?
Also, have MK10 at true 60 FPS, with DEVELOPER FRAME DATA. It's better than playing chicken with homemade #s.