God Confirm
We're all from Earthrealm. If not, cool pic brah.
Basically, Flame Aura has a shitload of active frames and a bunch of blockstun, so when using it before your opponent wakes up, it can leave you super plus (at least +13 as I got F3 to jail a few times in a row, possibly higher tho)
Ending combo's with B121 in the corner while Aura is up lets you set-up this oki, but there is definitely more options like a late NjK and I'm pretty sure off 214 as well but maybe not quite as plus off that one.
I'm pretty sure you can scout armour and if your reactions are quick enough go straight into the S3 and still jail - I'm playing on a piece of shit Panasonic-knock-off brand LCD TV so my reactions have significant delay to say the least, and I was still able to beat out Lao's regular wake up Spin (7f) no problem with S3 like he couldn't even get the animatino started, and thats on REACTION to them BLOCKING and not waking up, so I feel like when I get a better monitor in I'll be able to jail an S3 on reaction to them not blocking, but perhaps someone else can test it.
Video cuts out at the end cause I got a little comfortable leanin back in my chair and pulled the mic out (first time recording sorry) cbf to redo the rest so I just cut that shit because there wasn't much else to say anyway, but basically the only bad thing about this is that you CAN tech roll this and get out by armoring, but aside from that its some PRETTY DOPE TECH
Practical uses for it are pretty much any corner combo as all of them start with Flame Aura which is down by the time the combo finishes, and they all restand near the end of the combo, you can end with B121 after the restand and go straight for this, but hell you guys are creative I'm sure there is much more uses for this to be discovered
S3 FBC on hit is a very easy combo into 214, and S3 FBC on block is about +8 and jails into itself on block or lets you go for B12 and beat out absolutely everything not armored, so yeah this definitely gets your pressure started
Ending combo's with B121 in the corner while Aura is up lets you set-up this oki, but there is definitely more options like a late NjK and I'm pretty sure off 214 as well but maybe not quite as plus off that one.
I'm pretty sure you can scout armour and if your reactions are quick enough go straight into the S3 and still jail - I'm playing on a piece of shit Panasonic-knock-off brand LCD TV so my reactions have significant delay to say the least, and I was still able to beat out Lao's regular wake up Spin (7f) no problem with S3 like he couldn't even get the animatino started, and thats on REACTION to them BLOCKING and not waking up, so I feel like when I get a better monitor in I'll be able to jail an S3 on reaction to them not blocking, but perhaps someone else can test it.
Video cuts out at the end cause I got a little comfortable leanin back in my chair and pulled the mic out (first time recording sorry) cbf to redo the rest so I just cut that shit because there wasn't much else to say anyway, but basically the only bad thing about this is that you CAN tech roll this and get out by armoring, but aside from that its some PRETTY DOPE TECH
Practical uses for it are pretty much any corner combo as all of them start with Flame Aura which is down by the time the combo finishes, and they all restand near the end of the combo, you can end with B121 after the restand and go straight for this, but hell you guys are creative I'm sure there is much more uses for this to be discovered
S3 FBC on hit is a very easy combo into 214, and S3 FBC on block is about +8 and jails into itself on block or lets you go for B12 and beat out absolutely everything not armored, so yeah this definitely gets your pressure started
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