Ok so these option selects are starting to emerge and they seem really strong.
Discuss any type of OS you come up with.
So far there are only 2 types I know of.
The first is simply doing a special input then timing a different directional input such that it will come out on hit but NOT on block. You can also do the reverse by just timing the input very late such that it would be too late to input the special on hit.
The second is what I'm really excited about. There is some funky input priority stuff going on in this game, you can do some very interesting option selects where you do one special on hit and another on block.
So far this is what I've come up with.
These are all for War God
db3~1+2
Abare/Safety
On hit this is EX overhead so you can confirm into a full BnB.
On block this is db3 which can be cancelled with up to be -5 on block (mostly safe) or let rip for the unblockable.
Purpose should be obvious, this one is a simple OS that allows you to abare out of strings/single normals you usually can't confirm from into a full combo while remaining mostly safe on block.
bd2~1~3
Abare/Mixup
On hit this is EX overhead so you can confirm into a full BnB.
On block this is sword sweep for a mixup.
Purpose of this is to use it in conjunction with overhead strings like 212. You would use this after the first 2 hits as a mixup, you would get the EX overhead popup for a combo on hit but on block you get the low where the opponent is expecting overhead.
And here's a useless one that I don't understand
df1~3~2
On hit this is EX df4!!!!! what?
On block this is df1
Purpose of this is to show that totally crazy stuff is going on here! I don't understand this at all, but obviously multi button inputs are read very strangely by the game.
Discuss any type of OS you come up with.
So far there are only 2 types I know of.
The first is simply doing a special input then timing a different directional input such that it will come out on hit but NOT on block. You can also do the reverse by just timing the input very late such that it would be too late to input the special on hit.
The second is what I'm really excited about. There is some funky input priority stuff going on in this game, you can do some very interesting option selects where you do one special on hit and another on block.
So far this is what I've come up with.
These are all for War God
db3~1+2
Abare/Safety
On hit this is EX overhead so you can confirm into a full BnB.
On block this is db3 which can be cancelled with up to be -5 on block (mostly safe) or let rip for the unblockable.
Purpose should be obvious, this one is a simple OS that allows you to abare out of strings/single normals you usually can't confirm from into a full combo while remaining mostly safe on block.
bd2~1~3
Abare/Mixup
On hit this is EX overhead so you can confirm into a full BnB.
On block this is sword sweep for a mixup.
Purpose of this is to use it in conjunction with overhead strings like 212. You would use this after the first 2 hits as a mixup, you would get the EX overhead popup for a combo on hit but on block you get the low where the opponent is expecting overhead.
And here's a useless one that I don't understand
df1~3~2
On hit this is EX df4!!!!! what?
On block this is df1
Purpose of this is to show that totally crazy stuff is going on here! I don't understand this at all, but obviously multi button inputs are read very strangely by the game.