Do you whiff it completely or your hits don't connect?Or heres a better example. A corner combo for Kenshi is 114 Rising Karma, 2 RK, 3 flurry, 114 Spirit Charge. I can hit the 114 RK but anything after that is impossible for me to hit. Or I might get lucky sometimes and hit the standing 2 after 114RK
Are you sure the combo starts with 114 RK? I would think the better starter would be F22B1, that will pop him up and give you a window to hit the standing 2 before you continue. If you do 114 RK then 2 RK, the 2nd RK will not pop your opponent up very high due to using it twice in one string.Or heres a better example. A corner combo for Kenshi is 114 Rising Karma, 2 RK, 3 flurry, 114 Spirit Charge. I can hit the 114 RK but anything after that is impossible for me to hit. Or I might get lucky sometimes and hit the standing 2 after 114RK
Hits dont connectDo you whiff it completely or your hits don't connect?
If you watch Under_The_Mayos Scinc of Kenshi and Ultimate Kenshi videos it does start with 114.Are you sure the combo starts with 114 RK? I would think the better starter would be F22B1, that will pop him up and give you a window to hit the standing 2 before you continue. If you do 114 RK then 2 RK, the 2nd RK will not pop your opponent up very high due to using it twice in one string.
I will try this out later tomorrowMake sure you are starting your 3 Flurry early enough. 3 has a deceptively large hitbox, and will connect much higher in the corner than it looks like it should. The key to corner combos with flurry is to let the flurry hit them at the highest possible point for maximum juggle and to recover with enough time for you to connect with 114 SC.
I didn't try this one out before posting, but if it is a combo then the 3 flurry is the most likely point for it to fall apart.
Alright.Huh
dude...
114 rk f3 2 sc
try that w video proof to me to show me what you are doing wrong
its-just-practice-man.--and-you-should-do-easier-combos-to-start.--that-combo-is-particularly-advanced.-i-dont-even-use-that-one-ever.Ok I am trying 1 1 4 Rising Karma, 2 RK, 3 Flurry, 114 Spirit Charge in the corner. Aftr the initial hit I can never connect with the standing 2. Am I doing something wrong?
alright thank you! I'm glad you saw this You became my inspiration for Kenshi. But back on topic, even your most basic combos I can't seem to connect correctly. I have practiced for two weeks now and still can't get it right.dont-do-flurry-combos-if-you-arent-already-skilled-with-kenshi.---(space-bar-broken)
in-the-corner-for-114-do=--114rk-3rk-114sc.--thats-easy.
-im-glad-youre-inspired.-heres-some-beginner-versions-of-corner-combosalright thank you! I'm glad you saw this You became my inspiration for Kenshi. But back on topic, even your most basic combos I can't seem to connect correctly. I have practiced for two weeks now and still can't get it right.
Can you add a standing 2 before 21B2?Standard Corner BNB:
f22b1, 21b2, 3 rk, 114 sc= 41%
My Corner BNB (thanks to the tf tech):
f22b1, 21b2, 3rf, 2 tf, sc= 42%
building dat meter son