Kano actually does well against Impostor, especially since Shinnok can't vortex since he steals ball. You just have to space yourself properly against hell sparks, if you see hell sparks instant air ball past them to punish him. There's a specific spacing where this is best done but I can't remember what it is, I haven't played the matchup in a while lol. You'll find it relatively quickly if you jump in the lab though, I think it's around where the second hellspark hits. Then once you've showed them you can deal with hell sparks it lets you control that space and you can use DB1/F4/etcWho has a good understanding in the shinnok matchup? I struggle vs all variations honestly but yeh, imposter more than most.
shinnok and bo? Flocko giving you trouble??So is cyber still the best bet vs bo? I'm referring to stick and drunken variations specifically. But the character seems to just have the same bs for the most part across all variations
Nah probably CTSo is cyber still the best bet vs bo? I'm referring to stick and drunken variations specifically. But the character seems to just have the same bs for the most part across all variations
His bo is always giving me trouble, not shinnok thoughshinnok and bo? Flocko giving you trouble??
Which variation? Cutthroat is best against Ermac I've found from having played Ermac a million times lolHow does one go about the ermac matchup? Just fought a good one for the first time, and I gotta say I felt a little overwhelmed. I felt like he could always press buttons when he wanted. This is mystic but I'm sure his frame data is the same for his strings and normals and after seeing he's relatively safe off his strings and has a 6f d1, omg. Any advice?
Cutthroat is definitely the go-to variation in this mu. You can punish mystic's non ex push with kanoball from any range. You can also punish his low/low and low/overhead string but the timing is kinda strict and weird so you wanna lab that. Can't remember ermac's inputs, but the string that ends in a spinning kick has an armorable gap before the last hit.How does one go about the ermac matchup? Just fought a good one for the first time, and I gotta say I felt a little overwhelmed. I felt like he could always press buttons when he wanted. This is mystic but I'm sure his frame data is the same for his strings and normals and after seeing he's relatively safe off his strings and has a 6f d1, omg. Any advice?
Isn't CT the go-to for every MU except for GM? Commando is cute but it's awfully obsolete.Cutthroat is definitely the go-to variation in this mu. You can punish mystic's non ex push with kanoball from any range. You can also punish his low/low and low/overhead string but the timing is kinda strict and weird so you wanna lab that. Can't remember ermac's inputs, but the string that ends in a spinning kick has an armorable gap before the last hit.
Thanks for the info guys, I'm fairly comfortable with the gaps and whatnot but how exactly is the matchup supposed to be played. I mean am I zoning, rushing in 50/50 to death, baiting whiffs? I'm just lost trying to establish a neutral and getting the flow of how I should be playing and opening up this character. He does b124 a lot which is 0 on block and like you said, punishing b31 and b34 on block has a very specific window that complicates it pretty badly. Oh and ex upball is almost useless bc d3 low profiles it. On wakeup I got punished bc he d3'd then punished me on the way down bc d3 recovers so fast. This also happened after a blocked sliceCutthroat is definitely the go-to variation in this mu. You can punish mystic's non ex push with kanoball from any range. You can also punish his low/low and low/overhead string but the timing is kinda strict and weird so you wanna lab that. Can't remember ermac's inputs, but the string that ends in a spinning kick has an armorable gap before the last hit.
Wait which Kano ball? Straight or air? It doesn't punish from further away.Cutthroat is definitely the go-to variation in this mu. You can punish mystic's non ex push with kanoball from any range. You can also punish his low/low and low/overhead string but the timing is kinda strict and weird so you wanna lab that. Can't remember ermac's inputs, but the string that ends in a spinning kick has an armorable gap before the last hit.
99% sure it does even from super max range, straight ball.Wait which Kano ball? Straight or air? It doesn't punish from further away.
Nope I tested it last night, doesn't punish from max distance I'm afraid. Most of the time it should, just not at max range.99% sure it does even from super max range, straight ball.
Go watch Pig's red hot sunday M2dave did it regularly with Tremor you can ask him how he didWeird hitbox stuff against johnny cage. If someone can find a way to make the second hit of 11 whiff consistently, would be huge. I'm releasing block after blocking the first hit:
It's just random, even 12 whiffs sometimes.Weird hitbox stuff against johnny cage. If someone can find a way to make the second hit of 11 whiff consistently, would be huge. I'm releasing block after blocking the first hit:
Tremor hurtbox is just more broken than Kano's, there is no trick. 12 and 11 will whiff most of the timeGo watch Pig's red hot sunday M2dave did it regularly with Tremor you can ask him how he did
that's where i got the idea from but like @Asodimazze said it depends on the hurtbox. Wondering if there's a way to make it whiff with kano consistently or at least know from certain ranges that it will whiff.Go watch Pig's red hot sunday M2dave did it regularly with Tremor you can ask him how he did
GM shits on Kano lol.I happened to watch my friend's GMSZ (GrandMaster Sub Zero) against Cutthroat Kano. This dude was very good. I would say that they're kind of equal.