HonkyKong
What's up with Killer Instinct?
Hey, I have been working on a few new ideas for Jade Tech and I would really appreciate it if someone would help me test it out. Her frame traps are not spectacular but they are there and they need to be properly fleshed out.
1. After a double shadow kick knocks the opponent fullscreen I like to do a 3rd shadow kick to get into neutral space. From this point Jade can easily reach the opponent and see most attacks coming. She can land a Pole Slam or do another two shadow kicks without fear. Double shadow kicks build a lot of meter.
2. Jade needs to build as much meter as possible, so, I personally like to activate the shadow glow whenever I have the opportunity. I like to use shadow glow after a pole slam, during combos, on wakeup, and any other time I have a free moment to build meter.
3. After a pole slam you can go into a b2, but, if you do that enough times you can train your opponent to expect it and throw them instead.
4. I think her standing 3 has enough stun for a safe jump into more pressure, but, I haven't tested it much. Hopefully the stun on it is good enough to pressure them more.
5. I know that 2 3 2 into Ex. Up Boomerang is a frame trap, but, I'm not sure of its effectiveness. I enjoy using it when the opponent's life is very low or if they have very crappy armor. When they block it I go into either 1 2 pressure or f2 1 2 pressure. Any traps that help build as much meter as possible.
6. After a throw she can land a pole slam without fear.
1. After a double shadow kick knocks the opponent fullscreen I like to do a 3rd shadow kick to get into neutral space. From this point Jade can easily reach the opponent and see most attacks coming. She can land a Pole Slam or do another two shadow kicks without fear. Double shadow kicks build a lot of meter.
2. Jade needs to build as much meter as possible, so, I personally like to activate the shadow glow whenever I have the opportunity. I like to use shadow glow after a pole slam, during combos, on wakeup, and any other time I have a free moment to build meter.
3. After a pole slam you can go into a b2, but, if you do that enough times you can train your opponent to expect it and throw them instead.
4. I think her standing 3 has enough stun for a safe jump into more pressure, but, I haven't tested it much. Hopefully the stun on it is good enough to pressure them more.
5. I know that 2 3 2 into Ex. Up Boomerang is a frame trap, but, I'm not sure of its effectiveness. I enjoy using it when the opponent's life is very low or if they have very crappy armor. When they block it I go into either 1 2 pressure or f2 1 2 pressure. Any traps that help build as much meter as possible.
6. After a throw she can land a pole slam without fear.