You wouldn't believe what Predator-Vision allows you to do. It is really odd. After some time playing Pred I started seeing things in grey tones. Luckily a friend of mine got me a mask with infrared-vision. Ever since then my blocking skills have improved a lot.
I must disagree agree, because of ...
... of ...
... of ...
(I am just showing that I understand the concept of delaying)
... of ...
... of ...
... of these facts: The hitstun of Quan Chi usually pushes you away. Not too much, but still too far to simply go for a b3. Quan can delay the b2, but the (less damaging) better mixups come from an ordinary b2. That is, because a fully charged b2 is needed for juggling. As a result the timing of the bat becomes predictable. You don't want the bat to ruin your juggle by hitting too late. An ordinary b2~another trance (while the bat is attacking low) is still almost as broken as ex-kunai setups, I agree. At least when it comes to blocking. Damagewise kunai-setups hurt more.
Generally I understand that Takeda-Players often are very narrow-minded, when it comes to their options. That is, because NJP and kunai-setups (especially the Kunai-Setups) usually can be used in pretty much every situation. Takeda-Players simply don't have to think about what to do next. Many of them even forgot about the tornado-overhead or their other specialmoves. It is just bitter, that YOU seem to forget about teleport. Teleport is done by pressing down, then back, in a circular motion. Then you press 3. It makes Takeda disappear from the screen and reapper on the other side of it while doing a punch-attack. Scorpion has a similar move. Scorpion is the yellow ninja, in case you didn't know. Storywise that is, because Scorpion was Takeda's teacher. In MK XI we will find out, that Scorpion kicked Takeda out of his dojo, because "ex kunai setups" make you instantly lose any honour that you have ever gained and Scorpion lives by a strict ninja-code. Later Takeda applies for a ninja-job in the "Village Hidden in the Leaves", but is also refused. However, back to the topic: Teleport simply beats everything quan chi can do air-to-air. You can even do a teleport on reaction once quan starts jumping. I know, implementing a new move might seem like a big step. Yet I tell you one thing to make it easier: Instant air teleport on whiff can be followed up with good old NJP and will work more often than not! Especially online and especially against your friends, who also refuse to use more than two moves!