What's wrong with High Tech's projectile barrier thing?
slow recovery, characters like Liu can just keep tossing fireballs and the second one will catch your recovery after you absorbed the first.
Not much of a reward even if they don't punish it's recovery. Not to mention it doesn't work on all projectiles (Quan Rune, Kotal sword, Jax's machine gun/ex pink shit etc).
If anything you're better off using the quick burst to cancel the projectile if you're in HT coz you recover much quicker, plus you can hold it and if they jump you release the charged up one to anti-air and knock them to the corner and you have the threat of RCing as well.
i agree but i guess thats the point of the variation. once shes in especially cornered she can pressure u too death with her mixups. but catching the opponent is a lot of effort. but shes the in your face variation . she has 10 or 11 true block strings i found so far and has the best chip damage in the game (after sorcerer quan) with her level 2 charge. her b33 cancel is still like plus 4 and b3 cancel is a true block string along with many more. i just wish her f1 was a bit quicker and id be happy
Not counting FF Liu Kang?
Haven't messed with HT after the patch but can she do more than 1 QBRC on block now or is it still just 1 for whatever reason?
And 10 strings? aside from b14, 1212 and b3 what else jails so you can QBRC then do a string afterwards?