GamerBlake90
Blue Blurs for Life!
Just to note, this tech isn't anything new as it's been done by Slips during last year's Frosty Faustings tournament. However, I felt it could use some attention from both old and new Scorpion players, so I decided to make a video. Do note, this is highly advanced tech to learn.
It's a "just-frame" kind of thing. See, if you perform a neutral jump and teleport at the precise moment you leave the ground, your teleport will actually whiff against even a standing opponent who is blocking, and you will get great advantage. I don't know if this can be done off a diagonal jump, as I've never nailed this with such a movement yet.
If you mistime an instant-air teleport by one frame, then even if you've input the move quickly you will teleport right into them and, more than likely, eat a full combo. If you mistime the inputs while performing it at a fast motion, you'll get a neutral jumpkick and then a teleport, which leads to the previous scenario.
You could also try enhancing the teleport on the off-chance that you feel you won't get the motion right, but remember that it can be ducked and even punished by a full combo, as the move does lack armor.
Consider this yet another risky option for the undead ninja's arsenal. I figure that since he's unsafe already, may as well go for the gusto.
As a side-note, if you nail a knockdown against your opponent, you can whiff a teleport to close the distance and get a great offense going...IF they don't Wake-Up with a special attack, that is. I'd probably try crossing them up on knockdown in an attempt to confuse their inputs.
With enough practice, this may become consistent tech. I've nailed this a few times myself and got great reward for it. What do you all think? Could this be a worthwhile option? Discuss amongst yourselves.
RedRaptor10 K.O.E_18 STRYKIE Booty Slaya Scoot Magee InFlames Enenra