Rathalos
Play Monster Hunter!
As the Injustice news continues to pour in today GameRevolution.com also put up a great article that talks about some very mentionable features such as having the ability to turn hazards/environmental' objects on and off. As well as several other notable features including control options are proof yet again that NetherRealm Studios is listening to all of the feedback and are doing their damnedest to make us all happy. Check out some highlights just below!
Sounds like it has Challenges similar to the Iron Galaxy games, SFO, Marvel Origins, DSR.
Along with pushblock at the cost of meter.
Can turn stage hazards off.
No tag team.
Can switch the inputs to Street fighter, could be cool if implemented right.
edited by STORMS*
Continue reading over at GameRevolution.com!The developers took note of several notable changes, though. Hardcore fighting players can turn off environmental damage if they prefer and can now use a part of their meter to push back any opponents who might be guard crushing them in a corner. Players can also opt to change all of the traditional four-direction moves into quarter-circle and half-circle inputs that are better suited on the arcade stick.
Additionally, players can tag various techniques in the movelist so that their inputs appear on the screen, allowing for easier learning and less menu diving. Playing through any of the game's modes, including online matches with can have optional goal objectives, will earn experience points that will unlock avatars and other perks. The only slight disappointment was that tag team matches have been dropped, but that's a small price to pay for what should be an all-around heroic effort.
Sounds like it has Challenges similar to the Iron Galaxy games, SFO, Marvel Origins, DSR.
Along with pushblock at the cost of meter.
Can turn stage hazards off.
No tag team.
Can switch the inputs to Street fighter, could be cool if implemented right.
edited by STORMS*
Attachments
-
136.2 KB Views: 59
-
137.1 KB Views: 57,607