MsMiharo
Kuff Bano
Hi everyone. I dropped Impostor for a few months but lately I've been picking him up.
Anyways I made this video but I realised I rambled on for almost 10 minutes so I'll give you a breakdown in text. This might be known but I have never seen it used.
Midscreen:
You want them to respect your options and not go for EX Slide. Here's how to impose your will:
Your overhead option is really good. B3, F224, Forceball (19%) is safe whether they tech roll or not. If they decide to tech roll anyway you get a F224, Shoulder forcing them to land on the forceball, giving you time to NJP f3 mimicry (36%).
Your low option is F4 hellsparks (MB last one) dash njp, slightly delayed b1 into forceball (31%)
If they don't tech roll you can punish EX slide. If they do tech roll and you time it correctly you will eat 8% from their slide BUT they'll eat the forceball (7%). Essentially they lose a bar for 1% trade in their favor. You CAN tech roll and wake up shoulder for 11 or 17% (depending on if both hits connect) but the timing is weird so sometimes you won't hit at all making the risk reward not really worth it. They forceball launches them so you get oki even if you are knocked down by the slide.
Now if they start respecting you going for a run in 50/50, IATP (landing on the same side is pretty safe as the forceball will protect you) or just pressure is great. Going for a throw opens up for 9% unblockable damage. If you time it right and they tech you can convert to 19% into restand (112 db1).
Corner:
F2 is the only link I've found into raw forceball and that's only gonna work from a punish (f2 forceball, back up, d2, 112 db1 - 33%).
F4 HS (Mb first hit) forceball, back up, d2, 112, db1 is 34% but a bit tight. Skipping the d2 is 27%
B3, s4, HS (MB first hit) forceball, back up, 112, db1 is 35%
B3, s4, HS (MB first hit) forceball, back up, d2, 112, bf3 is 45% but no restand.
Help me tag Shinnoks as I don't know any, anymore. Except @cR WoundCowboy
Anyways I made this video but I realised I rambled on for almost 10 minutes so I'll give you a breakdown in text. This might be known but I have never seen it used.
Midscreen:
You want them to respect your options and not go for EX Slide. Here's how to impose your will:
Your overhead option is really good. B3, F224, Forceball (19%) is safe whether they tech roll or not. If they decide to tech roll anyway you get a F224, Shoulder forcing them to land on the forceball, giving you time to NJP f3 mimicry (36%).
Your low option is F4 hellsparks (MB last one) dash njp, slightly delayed b1 into forceball (31%)
If they don't tech roll you can punish EX slide. If they do tech roll and you time it correctly you will eat 8% from their slide BUT they'll eat the forceball (7%). Essentially they lose a bar for 1% trade in their favor. You CAN tech roll and wake up shoulder for 11 or 17% (depending on if both hits connect) but the timing is weird so sometimes you won't hit at all making the risk reward not really worth it. They forceball launches them so you get oki even if you are knocked down by the slide.
Now if they start respecting you going for a run in 50/50, IATP (landing on the same side is pretty safe as the forceball will protect you) or just pressure is great. Going for a throw opens up for 9% unblockable damage. If you time it right and they tech you can convert to 19% into restand (112 db1).
Corner:
F2 is the only link I've found into raw forceball and that's only gonna work from a punish (f2 forceball, back up, d2, 112 db1 - 33%).
F4 HS (Mb first hit) forceball, back up, d2, 112, db1 is 34% but a bit tight. Skipping the d2 is 27%
B3, s4, HS (MB first hit) forceball, back up, 112, db1 is 35%
B3, s4, HS (MB first hit) forceball, back up, d2, 112, bf3 is 45% but no restand.
Help me tag Shinnoks as I don't know any, anymore. Except @cR WoundCowboy