megalomaniacvon
Noob
There are many things I see in combo videos, that seem impossible to execute unless there is some sort of alternative set up.
For instance. Sindels corner aaHP, fly, aaHP, fly, aaHP etc combo. With proper timing is this truly "do"able in revision 1.2?
And relaunches. I see lots of combo videos where Cyrax and Sonya(mostly) are able to relaunch off of a SUJK but only going 1/3 of the way up the screen before connecting, and randomly landing on the ground to complete the relaunch. Doable in REv. 1.2?
Cyborg Smoke, in the corner: "aaHP, aaTele-uppercut, JK, JK, spear, combo, HK." I've tried, and got a similar variation off, which did 70ish%. Now, when I do the entire thing, it is 10 hits, 43% damage? wtf? Maybe I'm misexecuting something here; anyone care to clarify?
Also, Human Smoke. HK, D+LP, D+HP. Is this 100% guaranteed everytime? It seems that it can only be executed after[or before] specific situations. For example, it seems that I can never get it off after a "HK,LP,JP,TP, Spear"
But I can always get it off just a normal spear, and about 65% of the time off a JK, TP, Spear. What are the rules/limitations for that 3 hit popup? (by guaranteed, I mean unblockable after the first initial hit.)
And even more difficult for me, is timing specific moves for specific characters. IE. JK, TP for Human Smoke and Ermac to do combos. Liu Kang? Fo getta bout it. Sheeva? Female Ninjas? Puhleeeze. Is there any tip/recommendation to better time those JK, TPs (etc) against akward hitboxes?I even find it hard against Cyborg Ninjas.
Speaking of Cyborgs, Cyrax. My favorite character. Is there a way to guarantee an aaNet 100% of the time? After his throw, aaLP, I find that the aaNet works seldom. And off of aaHP. I can next to never get the net off afterwards. I've seen 3 nets in one combo before. Whaddafuhh?
Oh, and Jaxs' evil combo. I can't remember it, or figure it out. I looked online, but it was either misprinted or something, becuase it wasn't workin for me.
I have lots of questions, but I figured I would start with these.
For instance. Sindels corner aaHP, fly, aaHP, fly, aaHP etc combo. With proper timing is this truly "do"able in revision 1.2?
And relaunches. I see lots of combo videos where Cyrax and Sonya(mostly) are able to relaunch off of a SUJK but only going 1/3 of the way up the screen before connecting, and randomly landing on the ground to complete the relaunch. Doable in REv. 1.2?
Cyborg Smoke, in the corner: "aaHP, aaTele-uppercut, JK, JK, spear, combo, HK." I've tried, and got a similar variation off, which did 70ish%. Now, when I do the entire thing, it is 10 hits, 43% damage? wtf? Maybe I'm misexecuting something here; anyone care to clarify?
Also, Human Smoke. HK, D+LP, D+HP. Is this 100% guaranteed everytime? It seems that it can only be executed after[or before] specific situations. For example, it seems that I can never get it off after a "HK,LP,JP,TP, Spear"
But I can always get it off just a normal spear, and about 65% of the time off a JK, TP, Spear. What are the rules/limitations for that 3 hit popup? (by guaranteed, I mean unblockable after the first initial hit.)
And even more difficult for me, is timing specific moves for specific characters. IE. JK, TP for Human Smoke and Ermac to do combos. Liu Kang? Fo getta bout it. Sheeva? Female Ninjas? Puhleeeze. Is there any tip/recommendation to better time those JK, TPs (etc) against akward hitboxes?I even find it hard against Cyborg Ninjas.
Speaking of Cyborgs, Cyrax. My favorite character. Is there a way to guarantee an aaNet 100% of the time? After his throw, aaLP, I find that the aaNet works seldom. And off of aaHP. I can next to never get the net off afterwards. I've seen 3 nets in one combo before. Whaddafuhh?
Oh, and Jaxs' evil combo. I can't remember it, or figure it out. I looked online, but it was either misprinted or something, becuase it wasn't workin for me.
I have lots of questions, but I figured I would start with these.