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Question I feel like i've hit a roadblock in my struggle to level up

EntropicByDesign

It's all so very confusing.
I come from a MOBA background that rut is what they call tilt (New to FGC I'm sure everyone knows tilt though). It's something that happens when you're too involved or too tired to compete.

Baiting spells and favorable auto attack trades in a solo lane could be loosely compared to fighting games I think. The reaction speed in MOBA's isn't about timing at all it's just, "Do it fast!", I think that's the main difference. Sometimes people just throw their best spell/move and open themselves up to take massive poke on a wiff. Sometimes they hit their big spell/move and you still need to go HAM to make the trade not favorable for them. Making them think twice after a couple heavy trades. Individual tilt affects MOBA gameplay in a very negative way. It makes you scared. It makes you second guess. It makes you defensive and too safe. It clouds judgement on literally everything you do. It also gets you out of the zone and you aren't reacting to the game you're reacting to what you are thinking.

I think you need to spend an entire day just bodying easy AI with pure pressure game. No flashy combos. Just some neat and safe MUs. Don't work on this thing or that thing that does lots of damage. Just do what you know precisely and don't think about it too much. Win some really easy games and think about your day (Not the game) and get a good night sleep. Get a good breakfast go for a walk and reflect on the matches you played ,or have yet to play. Then after reflection get completely out of your head. No more thinking about this or that. Just casual, calm reactions. I am sure you'll play 100% better. Every time you go on tilt I always thought this is where I am going to get really good at this game if I can overcome this. It's a struggle with yourself. Think dark Link. You don't know how close you are to "leveling up" like you fighting gamers call it.

Tilt is a very strange thing in my opinion. I think it has to do with stress, a lot, and learning new things very quickly at a pace your brain isn't used to. But, these are my opinions on tilt. If you really like MKX and FG's in general. Don't just give up because you're on tilt. I left MOBA's because I don't have 40 minutes to play a full match and 2 hours to play a best of three scrim and 12 fucking hours a day to practice anymore. I am really liking fighting games. It's a go at your own pace, super competitive, and salty style of gaming I haven't experienced before. Also FGC is legit the greatest/nicest community I have ever seen. "Competitive" MOBA players are the fucking most toxic-shitlord scrubs you'll ever know online. I have nothing nice to say about them other than they are all scrubs except some of the older pro's and now casters.

Some VERY good points here. A note on the MOBA community, I've seen FG players who dislike each other a LOT, like enough to be flat out enemies, treat each other with more respect than FRIENDS and TEAMMATES do one amother in MOBAs. I left MOBAs behind for that reason.

But any way, this isn't about that and I certainly don't want to start a shitstorm, I was more complimentimg the FGC for being open and welcoming and reasonable. It was a very nice surprise. I expected a giant ego stroking idiot-fest when I first made the jump, but I've been amazed by the willingness of players.to help each other and such. We miss this on the forums where we argue and bitch at one another all the time, but by the heart of the community is far better than that.

That's all I got.
 

JerzeyReign

PSN: JerzeyReign
As you can see earlier in this thread, I was very close to dropping this game but a stronger player (I won't tag just in case he doesn't want the attention) went into practice mode for two hours with me and gave me tips. A player with multiple places at majors did that. It was truly MK porn and rejuvenated me to keep going.

Also, in case anyone is interested, I put up a noob fight klub thread in the noob passage. It's intent is to have newer players working on the fundamentals and leveling up together. Yes, I'm very new to the comp side of MK but I've been studying every stream I see from SF5000 to YOMI MIT and DJT with the goal of learning. I've asked tons of questions to guys on here as well as travel an hour away to my local to learn. I'm hellbent on learning. If any of you are on PS4 and want to try those mini games in the video of the other thread, hit me up. We could be the next crop of great fighters, we just have to help build each other up.
 

AeWhole

Noob
As you can see earlier in this thread, I was very close to dropping this game but a stronger player (I won't tag just in case he doesn't want the attention) went into practice mode for two hours with me and gave me tips. A player with multiple places at majors did that. It was truly MK porn and rejuvenated me to keep going.

Also, in case anyone is interested, I put up a noob fight klub thread in the noob passage. It's intent is to have newer players working on the fundamentals and leveling up together. Yes, I'm very new to the comp side of MK but I've been studying every stream I see from SF5000 to YOMI MIT and DJT with the goal of learning. I've asked tons of questions to guys on here as well as travel an hour away to my local to learn. I'm hellbent on learning. If any of you are on PS4 and want to try those mini games in the video of the other thread, hit me up. We could be the next crop of great fighters, we just have to help build each other up.
I am really bad at fighting games right now. However it's not gunna stop me from getting bodied a couple thousand times! I'll add you when I get home. I'll look for the "other threads" too.
 

TackyHaddock

Salty Mashers Krew
Player match is superior to ranked when it comes to being able to make reads. You can rematch players and get used to their tendencies (most people have repetitive habits regardless of character). Ranked is tough for that because even if you understand a certain character matchup generally, your opponent may do some wacky unpredictable stuff that only becomes predicable after a few games. I've had many sets in player match where I was down 3-0 or 4-0 and came back and won 10-3 or 10-4, as it takes a bit to adapt sometimes.
 

roosTakk

Chode Juggler
I come from a MOBA background that rut is what they call tilt (New to FGC I'm sure everyone knows tilt though). It's something that happens when you're too involved or too tired to compete.

Baiting spells and favorable auto attack trades in a solo lane could be loosely compared to fighting games I think. The reaction speed in MOBA's isn't about timing at all it's just, "Do it fast!", I think that's the main difference. Sometimes people just throw their best spell/move and open themselves up to take massive poke on a wiff. Sometimes they hit their big spell/move and you still need to go HAM to make the trade not favorable for them. Making them think twice after a couple heavy trades. Individual tilt affects MOBA gameplay in a very negative way. It makes you scared. It makes you second guess. It makes you defensive and too safe. It clouds judgement on literally everything you do. It also gets you out of the zone and you aren't reacting to the game you're reacting to what you are thinking.

I think you need to spend an entire day just bodying easy AI with pure pressure game. No flashy combos. Just some neat and safe MUs. Don't work on this thing or that thing that does lots of damage. Just do what you know precisely and don't think about it too much. Win some really easy games and think about your day (Not the game) and get a good night sleep. Get a good breakfast go for a walk and reflect on the matches you played ,or have yet to play. Then after reflection get completely out of your head. No more thinking about this or that. Just casual, calm reactions. I am sure you'll play 100% better. Every time you go on tilt I always thought this is where I am going to get really good at this game if I can overcome this. It's a struggle with yourself. Think dark Link. You don't know how close you are to "leveling up" like you fighting gamers call it.

Tilt is a very strange thing in my opinion. I think it has to do with stress, a lot, and learning new things very quickly at a pace your brain isn't used to. But, these are my opinions on tilt. If you really like MKX and FG's in general. Don't just give up because you're on tilt. I left MOBA's because I don't have 40 minutes to play a full match and 2 hours to play a best of three scrim and 12 fucking hours a day to practice anymore. I am really liking fighting games. It's a go at your own pace, super competitive, and salty style of gaming I haven't experienced before. Also FGC is legit the greatest/nicest community I have ever seen. "Competitive" MOBA players are the fucking most toxic-shitlord scrubs you'll ever know online. I have nothing nice to say about them other than they are all scrubs except some of the older pro's and now casters.
Thank you for the detailed advice! Ill give this a try
 

buyacushun

Normalize grab immunity.
I'd follow @EMPEROR PRYCE advice.

I had to learn that quan users like to fish for the overhead when their in basic neutral distance.

I like to think when they're in close they like to go for the low string more than the overhead since the low is easier to confirm off of. (Still just a complete guess though . . . -_-)

Some aspects of the match to take into consideration:
Health of your opponent.
Your health.
Meter of your opponent.
Your meter.
Time.
Distance.
Overhead and low options.
Things that's been hitting you the most currently.
Do they play offensively or defensively.
(Maybe more things)

Sometimes you have to run throw this whole list while playing, on yours or your opponent's wakeup, in neutral. It all helps to breakdown the possibilities and what you think is most likely to happen.

After you do that then think about your options and pick whatever you think is best.

Maybe you go with the safest option.
Or the one the nets your opponent the least damage.
Or armor to try and turn the tide.

It's a big risk/reward ordeal.

But remember, a lot of this game can be a pure guess and when that happens reads won't matter. But still try to read, just don't get too caught up in it.
 

Shawnzzy

Scrub Extraordinaire
I'm in the same boat and I'm starting to fall down that tunnel of just dropping the game. I'd really just like someone to show me the intricacies of the game. Getting beat up teaches me nothing in this game. I get told "don't do this" but never get the "why or what should I do instead" answers.

Pretty eager to learn and quick learner but the "begging for tips" routine is wearing me thin. I hope you guys find someone that helps you push through.
It's a tough road, but the fact that you are at the point of almost dropping it means you are close to breaking through to the next level. The most frustrating part of learning a fighting game isn't when you are getting bodied, it's when you feel like you know how to get out but it isn't working. Getting the point you almost wants to quit means you are about to level up hard or quit forever.

Try to change your mindset about getting beat up. Don't say you will learn from every loss, ask yourself why you lost. Even if the answer is as simple as "I didn't block their last move." or "I dropped my combo in the corner which let them get out." it may tell you more about your game than theirs. You are right, you don't learn from losing alone, you learn from reflecting on the loss. This kind of critical reflection will teach you where your playstyle breaks down. Is it a problem with the character you are using or is it something that happens universally? It will also tell you about the match up. Are you having trouble blocking this characters mixups? Which mixups do they use?

This kind of critical consciousness is required to move up in fighting games. Once you get it, it sticks with you. Once you hone this skill it will allow you to make these kinds of assessments on the fly. That is why many of the more skilled players give you tips that don't include the why. They have learned to assess a problem and find a solution. The why always has one answer, "because that is what you need to do to win or to not lose."

Keep with it.
 
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Solignac

Noob
It's a tough road, but the fact that you are at the point of almost dropping it means you are close to breaking through to the next level. The most frustrating part of learning a fighting game isn't when you are getting bodied, it's when you feel like you know how to get out but it isn't working. Getting the point you almost wants to quit means you are about to level up hard or quit forever.

Try to change your mindset about getting beat up. Don't say you will learn from every loss, ask yourself why you lost. Even if the answer is as simple as "I didn't block their last move." or "I dropped my combo in the corner which let them get out." it may tell you more about your game than theirs. You are right, you don't learn from losing alone, you learn from reflecting on the loss. This kind of critical reflection will teach you where your playstyle breaks down. Is it a problem with the character you are using or is it something that happens universally? It will also tell you about the match up. Are you having trouble blocking this characters mixups? Which mixups do they use?

This kind of critical consciousness is required to move up in fighting games. Once you get it, it sticks with you. Once you hone this skill it will allow you to make these kinds of assessments on the fly. That is why many of the more skilled players give you tips that don't include the why. They have learned to assess a problem and find a solution. The why always has one answer, "because that is what you need to do to win or to not lose."

Keep with it.
I couldn't agree more, this is great advice. That "next level" will dawn on you before you know it. It probably isn't going to be that one thing that you get and go "Oh I understand the game completely now" but once you start having better matches and feel comfortable in various situations, you'll understand that you're slowly working through all the weaknesses you have one by one. Recording yourself playing or even using the in-game match replay thing is a great tool to understand where exactly you could improve like @Shawnzzy said. People do it in sports all the time to critique themselves, the same kind of philosophy applies here.