How do you play it? Keep your distance with her back 2 footsies and wait till the other player makes a mistake, or do you just go in all the time?
b2 is unsafe unless it's in max range (and even then I think Reptile and Sub can punish) so be careful with it lol.
It's less reliant on pressure and more about staying in spots that are harder to deal with coz the of the pogo stance and confusing them/annoying them coz you're pogo'ing everywhere. She also has the biggest damage in this variation last I checked coz you can do stuff like ground string xx tele pogo j1 ground string xx tele pogo ji1 ground string into finisher for ~40% meterless.
b2 and db2 are both really good anti-airs coz the naginata doesn't have a hurtbox.
b32 is gapless and has 2 quick hits in the middle (can be used to stuff armor), last hit is an overhead so you can cancel into drill or teleport cancel before it to do mixups.
f42 is gapless and hits OH, you can mixup with f43.
b1 has awesome range but it's a high. b12 is too slow so I never really use it.
bf2 has insane range so you can use it as a poke/check, they can't punish if you use it from max range-ish. EX goes into pogo and you combo after but it's a waste of a bar from my experience.
It's biggest strength imo is how you can stay in the air (pogo) more or less the whole match if you want to, which is in general a hard place for most characters to fight you in. You can cancel air normals into pogo then cancel into tele or pogo again or more air normals.
Against a lot of zoning tools you can just pogo f2/2 pogo with air tele mixed in to avoid all of it, it's awesome.
pogo~ 4 is amazing to deal with people that think just jumping and hitting buttons is the answer to pogo coz it's quick and off of a blocked pogo there's a very small gap (not enough for their jump in to come out).
pogo~ 1 is slow but it's a safe overhead and has mad range, midscreen you can combo a b2 after to push them to the corner and in the corner you can do a full combo.
pogo~ 3 is a pretty quick low that knocks down, it's a ghetto mixup with pogo~1 but it's like -17 so don't overuse it, I use it as a check if I see people always stand blocking when I'm close or using pogo stuff.
Also don't forget you can cancel pogo with 2 and do you air normals so you can do stuff like pogo 2 nj1.
At the end of the day tho Kobu is definitely better coz of the pressure she has in it, in a game where normals do chip that shit's godlike. DN is still viable tho imo.