black album
Noob
I been practicing it for me and gokurens xbox 360 combo video. I know it wasn;t done at full speed for past combo videos, so how many to you think is practicle?
Props for not using emus at combovids... MKK style!I been practicing it for me and gokurens xbox 360 combo video. I know it wasn;t done at full speed for past combo videos, so how many to you think is practicle?
LOL!It pisses me off to find out that all combo videos were basically cheated by slowing it down
LOL x2!! Now I remember your words about Sindel inf.........i've done six at normal speed but thats it. its worthless trying.
yes but you were the mastermind behind those monster vids so you re guilty too!i actually havent performed any n64 combo from mkt broken series since i cant do combos in slow mo, selpex did them ;]
What about the Jade one that's sorta similar to the Sindel flight cancel one?There's only a handful of combos that needed to have the game slowed down to accomplish. In fact, that's the only one I can think of. Anyone else know any?
Didn't DarkFulgore do it without slowing the game on his UMK3 vid?
This is very true.Nah thats easy, Sindels inf mostly os difficult cause you mess up between the Stick taps and button push, its easier for ppl who plays musical instruments due to the added dexterity and interdependence (believe it or not it has helped me a lot =) )
His UMK3 Dark Alliance vid is the one I'm talking about, not his speedrun.I thought DarkFulgore's vids were tool-assisted
Generally I only do one volley in the corner after pop up to JK, then JK HK or air fireball. It's more of a psyche tactic than anything since it's only 3-6% more damage in a worthwhile scenario. I can get 2 volleys consistently now in gameplay and usually screw up the finish, I have only ever attempted 3 maybe once. It's essentially useless. If it was like, B,B, HK for the flight, I would say it could be a dangerous threat in game, but the Forward makes it that much more difficult.