it is really tricky!!!!!!very rarely, only if im very down on the lifelead and cant expect to recover, when that happens i unleash the horde of gimmicks.
Practice Kuh Bahl !i am getting pretty good at timing the B2 after freeze and i almost get it every time now without opponent being able to escape, adds good damage and also offers mind games with cancelling. I was curious how often do you guys use it?
number 2 is when I use it the most...... but I vary how quickly i do the cancel based on how I think they are going to react.This has already been stated, B2 is best in my opinion when used in 2 scenarios.
1. Anti-Breaker
2. QUICKLY CANCELED into 22/212 after B121.
Although, I have had a lot of success doing NJP, B12, B2 full charge off of an air clone. If they don't tech roll (or are in the corner anyway) and their wakeup is not on point, I have seen this beat out practically every non-enhanced wakeup in the game.
I remember a time.....when you WERE GOING TO MAKE A GODDAMN VIDEO.number 2 is when I use it the most...... but I vary how quickly i do the cancel based on how I think they are going to react.
Some players "know" you can't do much about it (save armor) so they'll just continue to block....
in any case... I very RARELY use the full b2 charge outside of the corner... because you can tech roll the heck out of it and punish easily.
I'd post my thought process.... but my madness would probably get blown up by conventional wisdom (trust me.... i sometimes wonder)
lol i didI remember a time.....when you WERE GOING TO MAKE A GODDAMN VIDEO.
<3
lol i did
I'm hoarding it.
edit: even Reed doesn't know.
they can just jump or poke the B2, unless you mean when you actually hit with itI only use it if it's the final round and he's low on health and I've frozen him but he has a breaker and I have my x-ray. I'll hit the B2 reset, and then X-Ray. Opponent never has a chance to break when doing this.
I'm referring to if I time the fully charged B2 well enough. Which I've started to get the hang of, but I'm still not quite consistent with the timing.they can just jump or poke the B2, unless you mean when you actually hit with it
Yeah, it's all about reads. In long sets, sometimes I'll pull out the full charge.number 2 is when I use it the most...... but I vary how quickly i do the cancel based on how I think they are going to react.
Some players "know" you can't do much about it (save armor) so they'll just continue to block....
in any case... I very RARELY use the full b2 charge outside of the corner... because you can tech roll the heck out of it and punish easily.
I'd post my thought process.... but my madness would probably get blown up by conventional wisdom (trust me.... i sometimes wonder)
someone who finally found out the gravity thing outside of myself and mentioned it.Yeah, it's all about reads. In long sets, sometimes I'll pull out the full charge.
Other times, I'll just not charge OR cancel the B2 and just let it go. Most people don't seem to realize that A) it's an overhead, B) it's +12 on hit and C) if it hits while they were trying to jump out, you can combo off of it because it produces the same floaty gravity as standing 4.
We, sir, are no longer frands. And here I've even used your anti smoke tech. It hurts my feel.lol i did
I'm hoarding it.
edit: even Reed doesn't know.