I know this is old footage but it's still pretty good
Also, I had a few games against KDZ from TFC top 16.
http://www.twitch.tv/kombatnetwork/b/577132416
Go to 6:10:00
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Jim After re-watching the games against Abyss, I wouldn't recommend using that as a source of info for the neutral game. This was online so obviously there's no real footsies/whiff punishing and it's more about making reads on when I can LC or not. Also, Abyss zoned a lot and was predictable with it. If I were to play that match now I would have gone about it totally differently. These games are more useful for setups more than anything else lol. He would do F23 Laser beam which can be punished and interrupted before the MB even comes out.
Against Superman, you always need to take advantage of when you have him knocked down. Ending a combo in B22F3 RMS forward and then doing D12 will beat wakeup breath and will cause rising grab to whiff. The rising grab can then be punished if you time a D12 as soon as he lands.
In the neutral game, jumping back occasionally or neutral jumping is a great way to punish a whiffed F23. If he likes to jump back a lot when he's in front of your face punish it with a Flying Uppercut and convert into a full combo. D2 is also a great move because it goes under his F23.