Whiskeyjack
Noob
Long time reader, first time poster here. I apologize in advance if I've failed to follow a forum guideline or two.
Due to reasons that aren't worth boring you all with, I only get to play once a week for ~3 hours. SZ has always been my favorite character, so I'm focusing on him exclusively; I probably don't even have enough time to master one character, so splitting time between characters would be a bad idea.
My main combo is 2, 2, Ice Ball -> charged back+2, dash, 2, 1, 4, Slide. I'm decent at using cross-over punches to start the chain.
I suck at pressure. Once I get an opponent in the corner, I feel like I don't have near the advantage I should. I mainly do 2, 2, 4-> clone; 2, 1, 2-> clone; and down + 4 -> clone, with 2, 2 as anti-air; but my opponents don't seem to have much trouble getting out.
I tend to over-rely on slide for closing distance. All but the worst opponents quickly start anticipating and punishing it.
SO, if you were in my position, what would you be working on to improve your game?
I've noticed my opponents are anticipating my back+2 trap and jumping over it.
Should I work on the reset so I can punish a jumper with 2, 2, Ice Ball? Should I finish my main combo with 2, 1, 2 (and no slide) dash, 2, 2, 4, clone for frame advantage, same rough damage through chip, and to maintain pressure?
Are the back + 1, 2, ~ 2, 1, 2 combos important to learn? I can't ever seem to get the 2, 1, 2 after the back+1, 2. If there's some special trick to the timing, I haven't figured it out yet.
Since I don't have time to master all of the situationals, what's the single most effective (1) teleport punish; (2) corner combo; (3) midscreen bnb; (4) anti-air combo; etc.
I could also use advice on individual matchup strategies (if anyone can direct me to a good post on this elsewhere, that'd be appreciated too.) Smoke, for instance, has been giving me trouble lately; every ice ball and clone gets punished with shake. What little useful info I've been able to find on SZ v. Smoke advises to just dash- block to close and rush him down with normals. How close do I have to be to punish Smoke Cloud with Slide? Is there a useful/ safe way to use Ice Clone?
Anyway, I know this a lot. Since my practice time is so limited, I need to make it as efficient as possible. Any advice you could offer would much appreciated. Thanks for reading.
Due to reasons that aren't worth boring you all with, I only get to play once a week for ~3 hours. SZ has always been my favorite character, so I'm focusing on him exclusively; I probably don't even have enough time to master one character, so splitting time between characters would be a bad idea.
My main combo is 2, 2, Ice Ball -> charged back+2, dash, 2, 1, 4, Slide. I'm decent at using cross-over punches to start the chain.
I suck at pressure. Once I get an opponent in the corner, I feel like I don't have near the advantage I should. I mainly do 2, 2, 4-> clone; 2, 1, 2-> clone; and down + 4 -> clone, with 2, 2 as anti-air; but my opponents don't seem to have much trouble getting out.
I tend to over-rely on slide for closing distance. All but the worst opponents quickly start anticipating and punishing it.
SO, if you were in my position, what would you be working on to improve your game?
I've noticed my opponents are anticipating my back+2 trap and jumping over it.
Should I work on the reset so I can punish a jumper with 2, 2, Ice Ball? Should I finish my main combo with 2, 1, 2 (and no slide) dash, 2, 2, 4, clone for frame advantage, same rough damage through chip, and to maintain pressure?
Are the back + 1, 2, ~ 2, 1, 2 combos important to learn? I can't ever seem to get the 2, 1, 2 after the back+1, 2. If there's some special trick to the timing, I haven't figured it out yet.
Since I don't have time to master all of the situationals, what's the single most effective (1) teleport punish; (2) corner combo; (3) midscreen bnb; (4) anti-air combo; etc.
I could also use advice on individual matchup strategies (if anyone can direct me to a good post on this elsewhere, that'd be appreciated too.) Smoke, for instance, has been giving me trouble lately; every ice ball and clone gets punished with shake. What little useful info I've been able to find on SZ v. Smoke advises to just dash- block to close and rush him down with normals. How close do I have to be to punish Smoke Cloud with Slide? Is there a useful/ safe way to use Ice Clone?
Anyway, I know this a lot. Since my practice time is so limited, I need to make it as efficient as possible. Any advice you could offer would much appreciated. Thanks for reading.