ultrasimmons
Thanks
I would love an AA grab or consistent b1 2 u2. I swear it only hits on a full moon.
I said the move is redundant and variation is useless. Which is true because Kuatan Warrior deals more damage anyway.it's not useless. It scales less than ex punch walk which in turn makes combos deal more damage
He does upwards of 40 for a bar in fangs, so it does better damage for a single bar compared to KW.I said the move is redundant and variation is useless. Which is true because Kuatan Warrior deals more damage anyway.
So does Kuatan Warrior.He does upwards of 40 for a bar in fangs, so it does better damage for a single bar compared to KW.
I doubt they'll let regular spin pop up for that reason, it might break him
EDIT: Maybe the utility comes against characters where it's important to have meter to break?
For one bar?So does Kuatan Warrior.
That's it, shoulda worded betterUpwards of 40 for a bar in DF?
Post that combo up because I've only seen the 43% one.
I guess it might help follow up damage to those moves, but I would have preferred a decent anti air and my only non metered launching string to actually hit people all the time.soooooo......... out of curiosity...... did anyone want these changes to lunge and command grab?
Man I had one of those beforeAt least Goro got 50% combos in Kuatan Warrior now.
It's good that a variation-wide move got the main buff, although Dragon Fangs got the best benefit with Stabs having the buff. Stay in and keep up the pressure, because that's all Fangs can do.Did some testing, my findings are:
Command throws definitely have more advantage on hit.
Lunge does NOT have more advantage. It's the same move un-changed.
MB Lunge has had increased advantage on hit.
Overall, only command throw was the significant buff. Wish he got more, but it's better than nothing.
I primarily use Fangs now since EX spin is a really good AA that leads to full combo. Also, it's a little hard but you have to start punishing crossup jump attempts with U1/2. Goro gets a full combo out of it and it compels the opponent to not do that shit anymore and will probably minimize the BS you lose to. For me, my footsies in the neutral are pretty good and I'm usually better than the opponent, but I lose once I start getting jumped on. Integrating those two things has helped a lot, though I'm still not very comfortable with AA'ing crossovers with U2.Hes just too slow bros. I feel like I am working double time for a win when I play as him. Even simple things like landing a max range poke and having the oppt get away because goros run cancel is ass is frustrating. Hes so free to jumpers and has damn trex arms on everything that isnt F2 which is like 20f startup is just too frustrating. Fast characters shit on goro all day /rant
I've raged enough about the garbage Liu Kang Reptile Kitana buffs because they cried loudest, while the Goro and F/T got nothing. We should just stop posting and let the Goro forum die. No point talking if nothing comes out of it.
I'm going to say the same thing I Just said in the Lui forum. If it ain't before Evo, don't give a damn.Calm your balls, hombre, our time will come, we're getting bits and pieces with each patch, that's more than a few characters/variations can say.
They've shown that they haven't forgotten about us with these appetizers, the full-course meal should be upon us in a matter of time.