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Guide - Full Auto Full Auto In-depth Combo and Setup Guide

rev0lver

Come On Die Young
Hey guys, so I started working on a combo list for myself last night so I can remember what's optimal off each starter. But I decided to turn it into a guide for everyone here.

Not all combo possibilities are listed. I'm sure there's tons of combo video stuff that people could come up with, but that's not what I'm interested in here. These are only the optimal combos that I have found that I believe can be done consistently, unless otherwise noted. All of this has been developed by me, except for the f2u2 extender I stole from @GGA pimpimjim . I wanted to pretend I figured that out myself but I won't lol.

The most important things to look at here are the starters off 12, f12, and b2. Most everything else is based off the same formulas shown in the 12 combos. I just listed everything for damage info. Also, certain combos cannot be done on females, but this is mostly just an issue in the corner. In those cases, I have universal and male-only combos listed.

Also, you'll notice I only have meterless, 1 bar, and xray combos listed. I didn't include 2 bar combos because generally, the only use for 2 bars in a combo is ending with a mb bf4, which only adds 1%. If I don't have any metered combos listed it's probably because you can get more or the same damage without meter.

**NOTATION GUIDE**
(ps4/xb1)
1 - square/x
2 - triangle/y
3 - x/a
4 - circle/b
~ - cancel
njp - neutral jump punch
mb - meter burn (enhanced)

Midscreen

12
meterless -

121~db3, run, 12~db2, run, 12~bf4 - 33%
121~db3, run, 1212~bf4 - 29%
1212~bf4 - 23%

1 bar-

1212~mb db2, dash, njp, run, 33~bf4 - 40%
*you do not need stamina for this combo. stamina regenerates enough for the run with both bars depleted. however, you will not recover in time soon after a breaker is used. in that case, simply leave out the njp (33~bf4 cannot connect after the njp without a run) for 38%. alternatively, you can do the slightly harder njp, f2u2, 12~bf4 for 39%.
**you can switch sides by doing 1212~mb db2, run, 33~bf4 for 38%. with no stamina, you can do the dash and end in 33~bf1 for 37%. alternatively, without the breaker situation you can do the njp, run under and end in 4~bf4 for 37% (does not work with corner carry if you somehow want to be in the corner). this may be currently preferable due to the bug where the second hit of bf1 won’t combo, and it seems to happen sometimes in this situation.
***the above rules and scenarios apply to everything comboed into mb db2, except for b2 as it leaves the opponent further away

xray -

121~db3, run, 12~db2, run, 12~xray - 44%
121~db3, run, 1212~xray - 41%
121~db3, xray - 39%
f1
meterless -

f12~db2, run, 1, f2u2, 12~bf4 - 34%
^if that’s too difficult for you - f12~db2, run, 11, run, 4~bf4 - 33%
f12~db2, f2u2, 12~bf4 - 33% ***I was not able to connect this on female characters
^if that’s too difficult - f12~db2, f2~bf4 - 29%

1 bar -

I do not recommend relying on these because they require f1 by itself, which is not hit confirmable. only use if you’re certain f1 will hit. also, if you’re able, I recommend running instead of dashing because it makes the njp here easier to hit. -

f1~mb db2, dash, njp, run, 33~bf4 - 39%
f1~mb db2, dash, njp, f2u2, 12~bf4 - 38%

xray -

f12~db2, run, 11, run, 4~xray - 48% (does more damage than using the first combo listed for some reason)
f12~db2, f2u2, 12~xray - 46% ***I was not able to hit on female characters
f12~db2, f2~xray - 45%
b2
meterless

b2~bf4 - 21%
unfortunately, this is the most damage you can get meterless off this starter. anything else is pointless, unless you want to reverse positions with b2~bf2, bf1 for 18%

1 bar -

b2~mb db2, run, 33~bf4 - 37%
b2~mb db2, run, 33~bf1 - 33%
b2~mb db2, dash, f2u2, 12~bf4 - 36% *the bf4 feels harder to hit here, maybe due to increased gravity off the b2, i would go for the one below for consistency
b2~mb db2, dash, f1~bf4 - 33%
b2~mb db2, dash, b2~bf1 - 30%

it is possible to njp and do the f2u2, 12~bf4 ender for 38%, but it’s extremely difficult in this situation and requires two runs.

xray -

b2~bf2, xray - 37%
b3
meterless

b33~db3, run, 12~db2, run, 12~bf4 - 37%
b33~db3, run, 1212~bf4 - 34%
b33~bf4 - 23%
b33~db3, bf1 - 23%

1 bar -

b33~mb db2, dash, njp, run 33~bf4 - 42%
b33~mb db2, dash, njp, f2u2, 12~bf4 - 41%
b33~mb db2, dash, njp, 121~bf4 - 39%
b33~mb db2, dash, njp, 4~bf4 - 38%

xray -

b33~db3, run, 12~db2, run, 12~xray - 49%
b33~db3, run, 1212~xray - 46%
b33~db3, xray - 43%
f3/f4 b4 cancel
everything the same as b33, generally subtracted by 1%
233
meterless

233~db3, run, 12~db2, run, 12~bf4 - 34%
233~db3, run, 1212~bf4 - 30%
233~bf4 - 20%
233~db3, bf1 - 20%

1 bar

233~mb db2, dash, njp, run, 33~bf4 - 38%
233~mb db2, dash, njp, f2u2, 12~bf4 - 37%
233~mb db2, dash, njp, 121~bf4 - 35%
233~mb db2, dash, njp, 4~bf4 - 35%

xray -

233~db3, run, 12~db2, run, 12~xray - 45%
233~db3, run, 1212~xray - 42%
233~db3, xray - 40%
b14
meterless

b14~db3, run, 12~db2, run, 12~bf4 - 32%
b14~db3, run, 1212~bf4 - 29%
b14~bf4 - 18%
b14~db3, bf1 - 18%

1 bar

b14~mb db2, dash, njp, run, 33~bf4 - 37%
b14~mb db2, dash, njp, f2u2, 12~bf4 - 36%
b14~mb db2, dash, njp, 121~bf4 - 34%
b14~mb db2, dash, njp, 4~bf4 - 34%

xray -

b14~db3, run, 12~db2, run, 12~xray - 44%
b14~db3, run, 1212~xray - 42%
b14~db3, xray - 39%
33
though 33 does the highest damage, it’s also very slow and punishable. only use if you know it will punish something.

meterless

33~db3, run, 12~db2, run, 12~bf4 - 39%
33~db3, run, 1212~bf4 - 36%
33~bf4 - 25%
33~db3, bf1 - 25%

1 bar

33~mb db2, dash, njp, run, 33~bf4 - 44%
33~mb db2, dash, njp, f2u2, 12~bf4 - 43%
33~mb db2, dash, njp, 121~bf4 - 41%
33~mb db2, dash, njp, 4~bf4 - 40%

xray -

33~db3, run, 12~db2, run, 12~xray - 51%
33~db3, run, 1212~xray - 48%
33~db3, xray - 45%
njp
meterless

njp, 4~db2, run, 11, run, 12~bf4 - 33%
njp, 4~db2, f1~bf4 - 31%

*take a slight step forward after the njp if needed

1 bar

njp, 4~mb db2, run, 33~bf4 - 36%

xray

njp, 4~db2, run, 11, run 4~xray - 46%
njp, 4~db2, f1~xray - 46%
AA rockets
this is difficult to simply give a combo for, as it depends where you hit them on the screen. however, from anywhere on the screen they can be run comboed into 33~bf4 for 31%. if unsure, just wait until they fall in range and combo with 12~bf4 for 25% or 1212~bf4 for 30%
AA d1
d1, run, 12~db2, run, 12~bf4 - 28%
d1, f2u2, 12~bf4 - 23%
d1, run, 11, run, 4~bf4 - 23%
d1, run ,12~bf4 - 19%


Corner

*PLEASE NOTE - LOW ROCKETS DO NOT WORK ON FEMALE CHARACTERS IN THE CORNER EXCEPT OFF B2. MB DB2 ONLY WORKS STANDING ON FEMALES OFF OF B2, 233, AND 33.

**I’m only including meterless combos on female characters, except for the starters listed above, because as far as I can tell there’s no real reason to use meter with her after a launcher

12
meterless

universal - 121~bf2, 33~db2, 12~bf4 - 33%
male only -
12~db3, 33~db2, 1, 12~bf4 - 37%
1212~db2, d1, 11, 12~bf4 - 35%

1 bar

male only - 1212~mb db2, 33~db2, 12~bf4 - 41%

xray -

universal - 121~bf2, 33, db2, 233~xray - 44%
male only - 12~db3, 33~db2, 12, 11~xray - 48%
f1
meterless

universal - f12~db2, 33~bf4 - 34%

xray -

universal - f12~db2, 33~xray - 49%
b2
meterless

universal -

b2~db2, 33~bf4 - 35%
b2~bf2, 33~db2, 12~bf4 - 35%
I tend to drop these more than others, so I usually sacrifice 1% and do -
b2~db3, 23~db2, 12~bf4 - 34%

1 bar

universal - b2~mb db2, 33~db2, 12~bf4 - 41%

xray -

universal -

b2~db2, 33~xray - 51%
b2~db3, 33~db2, 12~xray - 49%
b3
meterless

universal - b33~bf2, 33~db2, 12~bf4 - 37%
male only - b33~db3, 33~db2, 12~bf4 - 41%

1 bar

male only - b33~mb db2, njp, 33~db2, 12~bf4 - 44% (take out the njp if needed for 43%)

xray -

universal - b33~bf2, 33~db2, 233~xray - 49%
male only - b33~db3, 33~db2, 33~xray - 55%
f3/f4 cancel b4
all combos should be the same as b33 starter minus 1%
233
meterless

universal -

233~bf2, 33~db2, 12~bf4 - 34%
2334, d1~db2, 11, 12~bf4 - 33%

1 bar

universal - 233~mb db2, 33~db2, 12~bf4 - 40%

xray -

universal-

233~bf2, 33~db2, 233~xray - 45%
2334, d1~db2, 12, 11, 11~xray - 45%
f2
meterless

universal -

f2u22+4, d1~db2, 12~bf4 - 33%
f2u22+4, d1, 12~bf4 - 28%

xray -

universal - f2u22+4, d1~db2, 12~xray - 47%
b14
meterless

universal - b14~bf2, 33~db2, 12~bf4 - 33%
male only - b14~db3, 33~db2, 12~bf4 - 41%

xray -

universal - b14~bf2, 33~db2, 233~xray - 44%
male only - b14~db3, 33~db2, 233~xray - 48%
33
meterless

universal - 33~bf2, 33~db2, 12~bf4 - 39%

1 bar

universal - 33~mb db2, 33~db2, 12~bf4 - 45%

xray

universal - 33~bf2, 33~db3, 233~xray - 51%
njp
meterless -

njp, 33~db2, 1, 12~bf4 - 34%

1 bar -

njp, 33~mb db2, 1~db2, 12~bf4 - 37%

xray -

njp, 33~db2, 233~xray - 47%
AA rockets
same combos apply as midscreen, with the added bonus that you can add a jump kick after the rockets (does more than a njp and still lets you followup with 33)
AA d1
d1, 12~db2,12~bf4 - 28%

depending on the height you caught them, you can alternatively do 33~db2, 12~bf4 for 33%


Rocket setups

I’m going to give a short explanation on how mb low rocket setups work and how to make the best of them.

These setups can create a hard-to-block quick low-overhead/overhead-low that will launch your opponent. For example, holding a low missile and releasing near the same time as you hit a b2 or a jump-in. Note that I said near the same time, not at the same time. There are no true unblockables in this game. If both the overhead and the low connect on the same frame, they will not both be counted. Because of this, you will need to choose which one you want to hit first, for the reason that people will eventually learn how to block these (thus making it like a normal 50/50), and that your followup usually depends on what hit first. Don’t get too worried though. There probably won’t be anyone, regardless of skill, who will block them 100% of the time even if they guess right.

Also, please note that low rockets have practically no blockstun. This is important because if your opponent blocks a setup with b2 and you have the low hit second, they are now in the blockstun of the rocket instead of the b2 and can punish you.

As far as setting these up, it’s up to you to be creative. You can do them in open space, you can set it up as your combo ender (most anything will allow you to block a wakeup in time), you can do it in blockstrings while mixing up an immediate explosion with a setup, etc. You don’t need to use these purely for setup purpsoses, however. MB low rockets are great for restricting movement as well as allowing you to get in for a mixup, since you can release the rocket if you get hit and will often get a favorable trade.

For the basic low/overhead+overhead/low setups, here’s what I’ve come up with:

j2
(j2 hits first)
f2~db2, run, 11, run, 12~bf4 - 37%
f2~db2, run, 4~bf4 - 36% (easiest imo, doesn’t require specific timing)
f2~db2, run, f2u2, 12~bf4 - 38%
f2~db2, dash, 121~bf4 - 36%

in the corner, substitue f2 with 33 and followup with 12~bf4 for 40%

(rocket hits first)

f2~bf4 - 28%

Because of the weird bounce this gives, this is the most consistent option. You can run and combo for slightly more, but depending on when the rocket and j2 hit, you sometimes aren’t able to.

In the corner, do the same 33~uprocket combo, but input the 33 immediately. This only does 38%.

If you find that they’re still standing and don’t get launched, that’s because you hit the j2 at the same time, which from what I can tell cancels out the missile’s launching property but keeps the damage, acting as a combined hit of the jump-in. This is good because the actual property of overhead, low, or both hitting seems to be random, but you likely won’t be able to react to this and you’ll drop a f2~db2 followup if that’s what you’re going for.

Also, the reason I’m using j2 specifically is that I believe you should get in the habit of keeping your finger on the 2 button. If you’re a stick player, this all should be easy. But if you’re a pad player, you need to practice taking your index finger and keeping it on the 2 button when you have a low rocket out. You can keep your middle finger on the block button if needed. Keeping your finger on the 2 button gives you all of your options. J2, b2, uprockets (which you can combo with a naked low missile hit, even if you throw out uprockets and then release the low rocket), and hand cannon.

b2
b2~bf4 - 28%
b2~bf2, bf1 - 27%

As you can release the low rocket whenever you want, just input the b2 cancel as if it were hit normally and release the rocket before or after, it doesn’t matter.

corner

b2~db2, 12, 12~bf4 - 38%

Additionally, you can go for a sort of tricky mixup by jumping in and cancelling into ground pound (dd4). This can make a overhead-low-low or low-overhead-low blocking situation, or with the fakeout (du4) you can get another mixup with b2 or b33.


That’s pretty much all I’ve come up with so far. If you have any questions or anything you’d like me to add, please comment in this thread and I’ll update as needed.

@IKizzLE @Eldriken @Rip Torn @JustinXavier21 @daddydab32ho @Youphemism @karaokelove
 
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Shaazzyam

undefeated online evo champion
@rev0lver but, like, you understand that lex's trait effectively shuts down martian's in all the ways that matter the most. throwing out any trait normals against traited lex is stupid because 1. if you're in range for s3 that means im prob about to get hit by j3 or corp charge/ vacuum and 2. you don't take damage. so i lose in all fronts and you get to do whatever you want in neutral cause your character is unbalanced t shit and i, statistically speaking, have no options.

how i waxed dat ass clean still, who knows
 

rev0lver

Come On Die Young
@rev0lver but, like, you understand that lex's trait effectively shuts down martian's in all the ways that matter the most. throwing out any trait normals against traited lex is stupid because 1. if you're in range for s3 that means im prob about to get hit by j3 or corp charge/ vacuum and 2. you don't take damage. so i lose in all fronts and you get to do whatever you want in neutral and i, statistically speaking, have no options.
use orbs to keep you safe
 

Shaazzyam

undefeated online evo champion
use orbs to keep you safe
you can wait out mb orbs iirc because you're not taking any chip being patient. and it's not like im going to try and pressure traited lex even with one out. best case scenario i burnt a bar to maybe get rid of you armor that recovers in 4 secs, so you dont care. you're character is literally winning in every situation.

how does someone lose with this character i'l never understand
 

rev0lver

Come On Die Young
you can wait out mb orbs iirc because you're not taking any chip being patient. and it's not like im going to try and pressure traited lex even with one out. best case scenario i burnt a bar to maybe get rid of you armor that recovers in 4 secs, so you dont care. you're character is literally winning in every situation.

how does someone lose with this character i'l never understand
Prevent me from getting it out constantly. You have every tool to do it. Sry jupiter does fine and you get bodied
 

Shaazzyam

undefeated online evo champion
Prevent me from getting it out constantly. You have every tool to do it. Sry jupiter does fine and you get bodied
thats the thing, you didnt actually beat me overall despite your character. im p sure it was mop city for you, with even my day 1 batman getting hella games.

im just pointing how below standard your lex was compared to what the titans like kurving karma or nyc fab and king james made possible for you

and lel ya ok let me prevent it after your guaranteed trait hkd setups and while im guessing 50/50 mania
 

Arkane Slim

I did a lot but I never hated...
Revolver this is great, thank you.

I hope we can develop similar threads for Shotgun and High Tech. I can't spend as much time as I want in MKX because I'm in a leadership course but watching you online and some guy name Steven (who uses Shotgun) is truly inspiring, lol
 

rev0lver

Come On Die Young
thats the thing, you didnt actually beat me overall despite your character. im p sure it was mop city for you, with even my day 1 batman getting hella games.

im just pointing how below standard your lex was compared to what the titans like kurving karma or nyc fab and king james made possible for you

and lel ya ok let me prevent it after your guaranteed trait hkd setups and while im guessing 50/50 mania
remember how the only time you could get games is when i wasn't clashing. pepperidge farm remembers
 
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rev0lver

Come On Die Young
gender-specific combos are getting really annoying btw. i keep thinking i'm finding something better that's universal but nope
 
E

Eldriken

Guest
@rev0lver For your b3 combos, there's one that does 2% less but seems to be a lot easier to land. It's obviously for male characters only and in the corner.

b33~db3, 4~db2, 4~bf4. This does 39%.

I generally prefer to use this and sacrifice the 2% damage because landing the 33 seems really wonky at times.
 
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Ecodus

I ain't got time to bleed.
Edit: posted something already posted

I'm pretty sure that f12~db2, run, 1,4~bf4 is 33% and I find it really easy.