Thanks in advance! If anyone has additional questions, feel free to add them to the thread.
1) In Shirai Ryu, do his whip specials still pull him in close on block? I'm mainly concerned about the Air Whip. Does he fling himself in regardless, or does the whip just retract and he drops to the ground? Basically, how safe are they on whiff and on block?
2) Is the hitbox for the whip specials only on the tip, or if an opponent lands somewhere on the middle of the whip, do they still get hit?
3) Can he hold his meter-burn Kunai indefinitely? Do they disappear if he's hit? Can he release the MB Kunai while in hit-stun or block-stun?
4) What is the hit/block advantage on his flip-kick special move? Does it count as an anti-air (like a Kano Ball) or is the hitbox only on his leg when he comes down?
5) For his weird "Fist of Fury" special move, does the entire thing come out if blocked, or just the first hit? I'm mainly concerned with the Lasher variation's version, since it seems to do one solid strike, and then go into the flurry of whips.
1) In Shirai Ryu, do his whip specials still pull him in close on block? I'm mainly concerned about the Air Whip. Does he fling himself in regardless, or does the whip just retract and he drops to the ground? Basically, how safe are they on whiff and on block?
2) Is the hitbox for the whip specials only on the tip, or if an opponent lands somewhere on the middle of the whip, do they still get hit?
3) Can he hold his meter-burn Kunai indefinitely? Do they disappear if he's hit? Can he release the MB Kunai while in hit-stun or block-stun?
4) What is the hit/block advantage on his flip-kick special move? Does it count as an anti-air (like a Kano Ball) or is the hitbox only on his leg when he comes down?
5) For his weird "Fist of Fury" special move, does the entire thing come out if blocked, or just the first hit? I'm mainly concerned with the Lasher variation's version, since it seems to do one solid strike, and then go into the flurry of whips.