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Fighting games need more randomness

CrimsonShadow

Administrator and Community Engineer
Administrator
Established sports, like the NBA, MLB, and others are popular spectator sports because many spectators, though not equipped to play at a collegiate or professional level, have played, in some capacity, as youths, and as teenagers. This is the reason for much of the popularity of the big name sports. Major league baseball is particularly interested in this because their youth participation numbers are extremely low, compared to the NFL and NBA, which is causing baseball to slip in popularity. The average baseball fan is middle-aged, and not getting younger.
And likewise, millions of people around the world have now played fighting games like Street Fighter/MK (or other similar video games) in their youth.

With all the major sports, the organization of the pasttime took years to build and didn't start out at the level it is now. But it wasn't built on top of a foundation of randomness either; just an attraction to watching people use the skills they developed to play at the highest level.
 

Icy Black Deep

Still training...
Halo 4 did something similar. We all know what happened with that.
Halo 4? People were complaining about randomness in Halo long before that.



Randomness is antithetical to competitive activities. The best player should win basically all of the time.

I do agree with what @Bizzle PB said that it would be good if even a weak player could get the occassional win versus a top player. But the other problem here is that a 2/3 double-elim tournament doesn't give enough chances for statistics to even things out. Giving that weak player such a chance will make it very easy for the top player to get knocked out.
 

d'fly

Noob
This literally has to be the worst idea I've ever heard. Learn to play the game, put in the time, get good. It's an insult to all the grinders that devote their time and energy to becoming great players. Keep that random garbage out of my fighting games, and remember, candy land is always an option for those that seek randomness
 

GLoRToR

Positive Poster!
Just a thought I had, wondering why weaker players go to tournaments that they almost have no chance of winning. I know some people go to hang out, but it seems like more people would go if they thought they had a shot.
The experience of having a better player school you is astounding.
Do not underestimate the value of losing to people grades above your skill.

As for randomness? No.
I completely disagree and here is why.

When somebody spends hours of their day, days of their month, months of their year and years of their life on a hobby or profession, they deserve the chance to win at it. Fighting games do have gamble options but skill will always trump these options and it should too. Look at @Pig Of The Hut go up against better characters than his own and cracking faces with what's community-wide accepted as a pretty low tier character, barely ever changing variation and still dishing it out.
I'd never want to see that guy lose to anything that's not skill past his own.

As much as I understand Poker being a thing, let gambling be that and fighting games be what they are.
 

Hini

Batomancer
The lack of luck is not what is holding fighting games back from becoming bigger either as a community or as a spectator sport. What you really need is ease of access.

Its a bit more complicated than that and there is a lot of other smaller factors as well but thats the biggest thing holding it back.
 

jaepeso170

I Have A Plan...Attack
I feel if more people dedicated themselves to practicing more instead of giving up then the community would grow faster. However I believe the learning curve does vary depending on characters you choose. The learning curve will be an issue if you let it.
Also last time I checked there are about 22 milliin Ps4s sold in the world and 12 million Xbones....so we're looking at approx 35 million gamers worldwide and no matter how many Kung Jins or Quans or Kung Laos we see....Not all of them are going to play with the exact same strategies
 

Stevie Steelz

I break muthaf****s...
Who wants to play a fighting game where you've spent all your time researching combos, block strings, frame data, set-ups, etc. only to have the risk of still losing because of some random "luck" factor? That doesn't sound fun to me.
 
Ironically, you are describing Mortal Kombat X, a game solely based on coin flipping and fast spaced gameplay to attract casual viewers.
Dude I disagree man. Mk9 I think was a much easier game and the combo's where also much easier as well. MkX is done right. Plus the Mkx 50 50 setups you have to kind of know what you are doing. A new player will not know these setups even exist. Especially if they are new to fighting games.....................
 
No, but I am predicting that this will happen more often @ 9:45.


I know watching that is like porn to you scrubs, but I consider it horrendous gameplay.
This is true, this will prob happen a lot on the future. What others are trying to say is the skill in this game is to prevent yourself from getting into that situation. Some people like that sort of gameplay and some don't. (pushblock won't save you from guessing wrong)