InFlames
dead
EX Smart Disc into a grab can be comboed into allowing for unblockable corner traps after a F4 knockdown. You can choose to go for a grab, pressure, etc.
F4 is a techable knockdown with insane advantage, if they decide to not tech-roll you can bait an armored move and punish, but if they decide to roll you gain more options to beat wake-ups:
- jab into 50/50 or pressure
- grab into 50/50 or pressure (if grab hits first)
- grab to punish wake-ups (forward grab gets interrupted by disc, cannot be comboed off of)
- full combo to beat armor
- jab into gimmicky self destruct setup
If the opponent decides to delay wake-up the 2nd disc will catch them while standing up, so you can get free chip damage or go for a 50/50 (warrior)
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