NQuad1Zero
Hidden Fraud
21122 special cancel doesn't leave you as plus as F24 special cancel does (iirc it's somewhere in the +40s), The main reason being 21122 does more damage and is faster (and hence easier) to connect, being a frame 9 starter (as opposed to F2 being somewhere in the low 2 digits). Very minor differences, but even I have the habit of doing 21122 enders off muscle memory because it's more reliable to connect. Also iirc I havent been able to connect F24 enders as consistently because if you've comboed them long enough, your kick after F2 may whiff entirely due to the opponent's gravity scaling being very very fast.I dont really get why would you end in 21122 ct as most people for some reason can just techroll and poke , is there an actual good reason ? I mean i know its better than dbf2 but why are they able to techroll out of it ;-; i jus try to end with f24 ct most of the time ( im talking strictly bout marksman and gunslinger)
Also, I'm fairly certain that you should be able to still block their techroll lowpoke in time (as you can still block subzero's EX slide for example) which makes them ever so slightly negative against you. But this does mean that if they know you're gonna block and respect them you may have to eat THEIR mixup instead, stuff like that.