Alright RyRy
Florida Kombat
I have been experimenting with Reptile a bunch lately, and trying to improve a corner game that is already amazing to say the least. I put this under Deceptive simply because you can use the Invis to adsorb the hit and not take any damage.
The one thing I have been testing the most is ending combos in 123. The hit advantage on this string is ridiculously +. You do sacrifice a bit of damage for these set-up but they do have the perks if you read a wakeup from you opponent. Examples below.
More examples to come starting making videos late last night. If you want to help or show your examples please post and I will add to the OP.
Cassie:
This is pretty much to prove that it is a safe jump, and if it timed correctly you actually absorb the hit with the armor and stay invisible and you can continue your combo from there.
Goro:
This is universal as for Goro I could not get an Invisible set up going against Goro. There are multiple things Reptile can do you counter Punchwalk on wake-up.
Sub-Zero
Everything is safe, it is a tight link.
I am sure this isn't new or anything ground breaking, but it is something to explore with.
@Tim Static
@OFIDYAN
@G4S J360
@RM Cossner
@Milkman
@THTB
@Pig Of The Hut
@dribirut
@YOMI REO
The one thing I have been testing the most is ending combos in 123. The hit advantage on this string is ridiculously +. You do sacrifice a bit of damage for these set-up but they do have the perks if you read a wakeup from you opponent. Examples below.
More examples to come starting making videos late last night. If you want to help or show your examples please post and I will add to the OP.
Cassie:
This is pretty much to prove that it is a safe jump, and if it timed correctly you actually absorb the hit with the armor and stay invisible and you can continue your combo from there.
Goro:
This is universal as for Goro I could not get an Invisible set up going against Goro. There are multiple things Reptile can do you counter Punchwalk on wake-up.
- 1st/2nd Example in the video is using B34 to counter Punchwalk it if tech roll is going to happen.
- 3rd Example is if Punchwalk is going to happen with tech roll on wake up just use BF2 and Neutral jump
- 4th Example is if Punchwalk is going to happen WITHOUT tech roll on wake up just use Forward Dash and Neutral jump.
Sub-Zero
Everything is safe, it is a tight link.
I am sure this isn't new or anything ground breaking, but it is something to explore with.
@Tim Static
@OFIDYAN
@G4S J360
@RM Cossner
@Milkman
@THTB
@Pig Of The Hut
@dribirut
@YOMI REO
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