KH StarCharger
Noob
Alrighty, I've had my chance to play the game for a little bit and have used the Kitty Cat extensively in the process.
*Disclaimer: Please keep in mind that this is all pre 1st day stuff and that anything can change after the first day if there's a patch.*
The more things change, the more they stay the same. That's the best way I can describe the situation that CW is in in Injustice 2 currently.
Changes
- Her new walkspeed and movement.....WOW! it's a difference maker in a ton of ways for her. She's going to stay in a lot of matchups just because of that alone.
- The DP that replaces the Cat Claws takes away her D1 special pressure that she had in part 1. However, the DP is Neutral on block if Meter burned and is a completely invincible wake up attack. The meter burn window right now is pretty tight though so I don't recommend banking on it in the early going.
- F1 is a 16f mid that's 0 on block instead of +2.
- The old B2 is now her F3 and her new B2 is now the 2nd hit of the old B23 string from Part 1. Both options are actually very good and core moves in her arsenal. B2 is a 12f mid that's neutral on block and has to either be hit confirmed into the straight whip or the cat dash. The string, B231 is VERY unsafe on block and shouldn't be attempted unless you have the hit. B2 is a VERY good anti air as well!
- Her Cat Stance Cartwheel is neutral on block now instead of +2 and has a ton of pushback.
- D2 is now 9 frames (12f in Part 1)
- Whip Trip is MUCH safer and faster than before. I didn't have time to check it's frames but she's a lot faster to come out of recovery on whiff and block now.
- Cat Dash has to be meter burned now for a combo.
- Trait is a very beefy wake up and Combo option from a D1. All frames after the first, second and third stages of the maneuver are independent of one another. Stages 1 and 3 (3-5 scratches) are safe while stage 2 is punishable.
- the new throw leaves her in prime position to attempt a cross up, continue pressure, throw again, or bait a reversal.
Retentions
- Jump 2 is back and is as good as ever.
- B12d3 is back and is her go to mixup tool along with 1F2.
- 333, 33b2, and 33 (Plus 1 on block) all return and are great ways to stagger things with the opponent
- Cat Stance is back and returns all 3 options. The Pounce is safer as is the up whip options. The stance can be cancelled by dashing forwards or backwards or simply pressing up to return to a neutral state. It's unknown if there's frame traps off of the neutral cancel.
- 2D3 is back and is still +3 on block.
- B3 is back and now leaves the opponent much further back on block than before.
- She still hits like a train for either one or 2 bars.
Basically, she's got to play a much different game than she did in part 1 since mix ups aren't as easy to come by. That said, what she does have will allow her to play a pretty potent game when she's in thanks to 1F2, 2D31, B12D3, B12U3, etc. You'll have to rely on her meterless launchers, New neutral tools, and of course the J2 to establish some offense. It's quite an adjustment but overall I believe that she will be able to be a very solid character overall.
*Disclaimer: Please keep in mind that this is all pre 1st day stuff and that anything can change after the first day if there's a patch.*
The more things change, the more they stay the same. That's the best way I can describe the situation that CW is in in Injustice 2 currently.
Changes
- Her new walkspeed and movement.....WOW! it's a difference maker in a ton of ways for her. She's going to stay in a lot of matchups just because of that alone.
- The DP that replaces the Cat Claws takes away her D1 special pressure that she had in part 1. However, the DP is Neutral on block if Meter burned and is a completely invincible wake up attack. The meter burn window right now is pretty tight though so I don't recommend banking on it in the early going.
- F1 is a 16f mid that's 0 on block instead of +2.
- The old B2 is now her F3 and her new B2 is now the 2nd hit of the old B23 string from Part 1. Both options are actually very good and core moves in her arsenal. B2 is a 12f mid that's neutral on block and has to either be hit confirmed into the straight whip or the cat dash. The string, B231 is VERY unsafe on block and shouldn't be attempted unless you have the hit. B2 is a VERY good anti air as well!
- Her Cat Stance Cartwheel is neutral on block now instead of +2 and has a ton of pushback.
- D2 is now 9 frames (12f in Part 1)
- Whip Trip is MUCH safer and faster than before. I didn't have time to check it's frames but she's a lot faster to come out of recovery on whiff and block now.
- Cat Dash has to be meter burned now for a combo.
- Trait is a very beefy wake up and Combo option from a D1. All frames after the first, second and third stages of the maneuver are independent of one another. Stages 1 and 3 (3-5 scratches) are safe while stage 2 is punishable.
- the new throw leaves her in prime position to attempt a cross up, continue pressure, throw again, or bait a reversal.
Retentions
- Jump 2 is back and is as good as ever.
- B12d3 is back and is her go to mixup tool along with 1F2.
- 333, 33b2, and 33 (Plus 1 on block) all return and are great ways to stagger things with the opponent
- Cat Stance is back and returns all 3 options. The Pounce is safer as is the up whip options. The stance can be cancelled by dashing forwards or backwards or simply pressing up to return to a neutral state. It's unknown if there's frame traps off of the neutral cancel.
- 2D3 is back and is still +3 on block.
- B3 is back and now leaves the opponent much further back on block than before.
- She still hits like a train for either one or 2 bars.
Basically, she's got to play a much different game than she did in part 1 since mix ups aren't as easy to come by. That said, what she does have will allow her to play a pretty potent game when she's in thanks to 1F2, 2D31, B12D3, B12U3, etc. You'll have to rely on her meterless launchers, New neutral tools, and of course the J2 to establish some offense. It's quite an adjustment but overall I believe that she will be able to be a very solid character overall.