I just found out the other day that apparently if you get knocked into the air while you are ducking the game still considers you to be in ducking state. This can lead to some good things for Sheeva. 1. NJP a ducking opponent into lowgrab leads up to a 47% combo (no meter) 2. 1,2,b1 to a lowgrab (no need to even dash on this one) on a ducking opponent will lead up to a 52% combo (no meter) 3. (in the corner only) a whiffed b1, 2, into a hit on 1+2 lowgrab will lead to a 50% combo 4. (in the corner only and opponent must be blocking) 2,1,2,f1 into lowgrab will lead to a 52% combo +4% chip for 56% damage (no meter) A weird thing about this one is that some characters (like Johnny Cage) the f1 part of the combo will completely whiff for no reason. For a list of characters that the f1 whiffs on check out the BoysBoysBoys guide to Sheeva in the Sheeva forums. Also from the BoysBoysBoys guide I learned you can punish moves like a blocked Mileena's Roll for 47% damage (no meter) The one I am most excited about is the njp on a ducking opponent. I will try to figure out some setups for it. Do you guys have any ideas? Also do any of you know if any other special moves are considered to be in a ducking state that I could njp? Check out my video of this below.