Metzos
You will BOW to me!
I ve been in the lab today and i was thinking about what options DD has to counter an opponents wake up attacks after a hard knock down. Below is a list of the wake-up attacks DD can win against with ES or other moves:
Batman : DD can stuff all of Batman's wake up attacks with, pretty much, everything. Slide is the only one that cannot be beaten, but it can be baited and punished with a full combo. Ofc super wins against all.For 100% success against all of his wake-ups its better to use ES, cause it cannot be parried. Also upward venom CANNOT be parried.
Solomon Grundy : All of his wake-up attacks can be beaten by DD. WC wake-up can also be beaten with 22xES and B13, but you have to wait a bit to do it. The first hit will be absorbed and the follow up attacks will win against WC.
( 3,3 works on Grundy's WC as well, the grab whiffs on the 2nd 3 and grundy takes the knockdown credit Phosferrax. )
Nightwing : ES wins against everything except escrima fury, flying grayson and flip kick.
Deathstroke : ES wins against everything except sword spin and sword flip.
Sinestro : Arachnid special move cannot be ES'ed ( although sometimes it traded with ES but its not consistent), but can be baited and punished after blocked. Everything else loses against ES.
Bane : ES wins against command grab, charge, and trades, sometimes, with double punch. Venom uppercut can be baited and punished with a full combo.
Black Adam : ES wins against all of his wake-ups except lighting cage. Lighting cage can be baited by back dashing followed by a body splash to a full combo punish.
Scorpion: After a D1 xx ES in corner you are able to dash forward. Dashing forward causes flip kick to reverse sides leading for full combo punish ( credit MastererBetty. )
I ll keep updating the post with more characters in the future. Feel free to contribute if you like. I hope this will help DD players to better exploit the untechable knock downs DD has and from there mix it up in order to bait unsafe wake ups and punish accordingly. Wake-ups that are unsafe on block seem to have full invincibility frames. Also to further confuse your opponent it is wise to end a combo with D3 and then do a cross-up body splash to reverse the wake-up attack commands.
Batman : DD can stuff all of Batman's wake up attacks with, pretty much, everything. Slide is the only one that cannot be beaten, but it can be baited and punished with a full combo. Ofc super wins against all.For 100% success against all of his wake-ups its better to use ES, cause it cannot be parried. Also upward venom CANNOT be parried.
Solomon Grundy : All of his wake-up attacks can be beaten by DD. WC wake-up can also be beaten with 22xES and B13, but you have to wait a bit to do it. The first hit will be absorbed and the follow up attacks will win against WC.
( 3,3 works on Grundy's WC as well, the grab whiffs on the 2nd 3 and grundy takes the knockdown credit Phosferrax. )
Nightwing : ES wins against everything except escrima fury, flying grayson and flip kick.
Deathstroke : ES wins against everything except sword spin and sword flip.
Sinestro : Arachnid special move cannot be ES'ed ( although sometimes it traded with ES but its not consistent), but can be baited and punished after blocked. Everything else loses against ES.
Bane : ES wins against command grab, charge, and trades, sometimes, with double punch. Venom uppercut can be baited and punished with a full combo.
Black Adam : ES wins against all of his wake-ups except lighting cage. Lighting cage can be baited by back dashing followed by a body splash to a full combo punish.
Scorpion: After a D1 xx ES in corner you are able to dash forward. Dashing forward causes flip kick to reverse sides leading for full combo punish ( credit MastererBetty. )
I ll keep updating the post with more characters in the future. Feel free to contribute if you like. I hope this will help DD players to better exploit the untechable knock downs DD has and from there mix it up in order to bait unsafe wake ups and punish accordingly. Wake-ups that are unsafe on block seem to have full invincibility frames. Also to further confuse your opponent it is wise to end a combo with D3 and then do a cross-up body splash to reverse the wake-up attack commands.