f2d13, 11, 111~db1, 111~load arrow = 36%I'm playing around with the short combo "queens gambit" in the corner and found that you can do it into the slide and combo from that, but its tight. Any suggestions on how I can extend this before trying to resort to ice arrow shenanigans?
pretty much its corner only f2,d1,3,bf3,??????
f2d13 -> 11 -> b23 xx Hurricane BowI'm playing around with the short combo "queens gambit" in the corner and found that you can do it into the slide and combo from that, but its tight. Any suggestions on how I can extend this before trying to resort to ice arrow shenanigans?
pretty much its corner only f2,d1,3,bf3,??????
f2d13 -> 11 -> b23 xx Hurricane Bow
f2d13 -> b23 xx Sky Alert -> b23 xx Hurricane Bow
f2d13 -> b23 xx Sky Alert -> b23 xx EX Stinger
Shout outs to reading the Living Combo thread.
Good stuff there, but I'm specifically trying to see if there is a follow up to using BF3 after Queen's gambit just to see what the maximum potential of slipping it in turns out to be. Otherwise I'd use the 46% combo outright that Cossner quoted already.f2d13, 11, 111~db1, 111~load arrow = 36%
f2d13, 111~db1, 111~slide = 38% and slightly easier
You just made my day. He can combo off a raw slide in the corner. That's going to be awesome for footsies, whiff punishing, mix ups, etc.Good stuff there, but I'm specifically trying to see if there is a follow up to using BF3 after Queen's gambit just to see what the maximum potential of slipping it in turns out to be. Otherwise I'd use the 46% combo outright that Cossner quoted already.
(46% = jp 2 -> f2d13 -> b23 xx EX Sky Alert -> b23 xx EX Stinger )
I'm just trying to experiment and see how many different approaches I can use in combos off of this idea in the corner to see if it nets anything interesting. The meter build might be a reason to do this if I can keep it going cheaply enough and net enough damage to make this worth it.
Yeah this is a good question. I used D1 and D2 a lot but He's gotta have better wakeups than that.Best wake up moves?
We are now bros.You just made my day. He can combo off a raw slide in the corner. That's going to be awesome for footsies, whiff punishing, mix ups, etc.
Slide, d1~savage blast = 15%
Slide, 11, 111~hurricane bow = 30%
Slide, d1~freeze, nj2, b2~up haven, 111~sky alert, 111~slide = 43%
I'm sure more is possible but that's a start.
That's ok, I've got lots of practice doing yolo slidesWe are now bros.
Just remember though its unsafe on block so thats why I'm trying to lead into it with Queen's Gambit.
I usually try to always have an ice arrow ready, but I play really heavy rushdown. If I'm getting zoned by someone I usually try to switch to the fire arrows because those have a knockdown. It really just depends on the situation, but most of the time I go for the ice arrow.When do you guys switch arrows and what arrow do you switch to? Like what arrow for what situation? I see that electric and ice arrows are good in combos. The fire arrows and the default one seem to be good for zoning, but when do you switch up between them? Say, if I need electric arrows to extend a combo, but I already have the wrong arrow equipped, do you just settle for a lower damage combo, or do you switch up arrows beforehand with the intent of opening somebody up for a combo? Thanks.
You had to be one of the first hundred or so people to vote on a battle arena, and NRS would email you the code.I have question but it's not based on his move list or strats......i wanna know how many costumes r available for him. I have 2 but i've seen a third....from the tv show. How in the hell do u get that one?