Sup Vegeta. Lots of tekken people up in here.
Back on topic, he plays like a weaker Cyrax.
Because of the way bombs work, they are useless for oki, so the only legit way they can be used is to just throw them out randomly to bait jumps. If they jump back, freeze. If they jump forward, uppercut if in range, freeze if far. If they jump forward attack, ice parry or uppercut. If they stay grounded and move, slide. Freeze may also be an option (if they block it, at least block stun leaves them standing in place as opposed to advancing/retreating, which can give more time/room to throw more bombs). Only other way I see bombs being used is if it's thrown out, teleport, then block string them into the bomb. Teleport is unsafe, so use sparingly or if opponent always jumps back after a bomb is thrown (if they jump back, they won't land in time to punish teleport). Pretty much the standard bomb setups we all know.
He has a few solid strings that can be used for mix-ups, but they all begin with 3. Due to the bomb/buffering issue his ability to rush in and apply those mix-ups are crippled. If the opponent is in the corner though, it's all good. Mid-screen, all his mix-up options combo into slide or more for extra damage. If you can bait a fireball and teleport, free mix-up.
Damage output is average, for the most part. Not much to add here.
Mid range distance is the ideal place to be because of instant far divekick. Random iFDKs keep people who like to hit buttons honest.
Because of the nature of the xray, I personally use meter more for ex freeze. If the opportunity is there and I have full meter, of course I will xray, but I prefer the versatility of ex freeze in any other situation.
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