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Guide - Cutthroat CT Kano and the meta of B1 and db1

AK L0rdoftheFLY

I hatelove this game
As you all know, Kano's b1 and db1 have been modified in the EO BETA. Lets talk about those changes first.

B1 - range has been increased to increase consistency of the hitbox
db1 - visually has slightly faster forward movement but the startup frames are the same. Its been buffed to +15 on hit from +12 and made safer on block from -8 to -5.

I've been messing with his spacing and feel that these two moves are extremely underrated. I know what your thinking..."Its an overhead that has even better range...its GREAT! " I think that it has way more purposes than just being an overhead and I want to discuss them here. DB1 gets overlooked as a special and I want to review these moves in depth because they are single handedly the reasons why I play this character.

Basics:
b1 by itself is -10 on block but the entire string is safe with no gaps and is special cancellable. B1 can be cancelled into ex buff (dd3 ex) for an option select 50/50 with b3 and can also offer great frame trap options when the whole string is ex buff cancelled.

db1 is an advancing safe mod special that is +15 on hit and -5 on block.

1) Counter poking

He is known for having one of the best d4s in MKX at 8 frames. It low profiles and grants solid pressure on hit. However...his 8 frame d3 and 9 frame d1 often get beat by other faster pokes. When your opponent is doing a looping pressure like Lao hat spin at -3, Lao can block or armor your poke attempt. If he blocks your poke, he is right back in there starting his pressure again and now has more meter for frame traps and armor.

Kano has the option to block (baiting the armor attempt or instant divekick) or poke/string because its his turn. Instead of poking or doing a string, why not go straight for the 50/50? You might be saying "Duh...I've been doing this for months." Well that hasn't been possible until the EO BETA and even if you have been doing it with other characters, they usually don't get to do it for free. They have to spend resources to be safe. Kano does not. He can safely mix you up in the counter poke game.

2) Space control

Kano has lots of normals that move his body around.
f4 - fast advancing mid
f2 - moderately quick advancing mid
b1 - retreating overhead
b121 - First retreating then advancing string with great range
db1 - quick advancing special that is safe (the reason I play this character)
His back dash gets an honorable mention because it is top tier in MKX

This allows him to play footsies with the best of them in many different situations. b1 can be used by itself in the neutral to back up similar to how Guile in SF does with his B MK. It can also be used on reaction to other character fast advancing normals and some specials to counter them. I need to test this more and make a list of normals I can stuff on reaction and from what ranges but I promise you it can be done. It can also mess up jump arcs and quickly disrupt your opponents spacing. "Wait...MKX has footsies?" apparently so...who knew?

This move allows you to whiff punish very well from GREAT range with db1.

3) Stagger potential and Whiff punishing

Often, the retreating stagger of b1 can bait movement from your opponent allowing you to often check with d4 or f4. As soon as you disrupt their spacing or pressure, they will feel the urge to move and this is when you can make that read and punish them. This can lead to HUGE damage. 50%+ 2 bar combos are going to hit every match so save your meter for breakers...you will need them.

When you are in footsie range, d4 is often the go to move for many characters due to the nature of the move. It stuns on hit enough to grant you pressure and its safe on block. Kano has a fantastic ability to whiff punish d4s with db1. He can also use b1 in d4 range to bait a d4 and counter with db1. When these options are respected, it allows kano to throw projectiles and control the entire match.

I just wanted to put my thoughts down on paper but this is 100% open to discussion. I still feel that CT is Kano's best variation and offers the best options for spacing and footsies out of the 3...it also does the most damage.

I also feel that CT is more difficult to use. His 50/50s are not always easy to set up and his b1 db1 meta does take time to understand and master...I am no where near there yet but I'm working on it.

CHEERS!

I may add a video at a later date
 

Apex Kano

Kano Commando main MKX
Everything you said is on point with Kano. I have no complainants. His bd1 is awesome in CT now. Great range and amazing d4. I caught alot of people off guard with the enhance slice.
 

Generalbit

The blade of osh-tekk is stale.
People don't want to fear kano. They close their eyes and live in denial.
However I fought a Kano the other day where he was zoning me and as I'm getting in, once I was about half screen he would db1 for the hit adv. into 50/50 or pressure. If I blocked he was safe and could backdash or IA kano ball. If I had meter I could react to his db1 and punish for 35%, but in most cases I was too busy breaking his damaging combos to ever have meter to play with. At one point in the games I got so frustrated at my inability to get in consistently that I started jumping in. This was the death of me, once my feat left the ground, he would db1 and depending on the distance he could convert for 42%. That much damage after a meterless AA into a one bar combo was killing me. I felt really stupid and there is probably something I could have done such as bait the db1 and try and read a backlash or reversal air grab if he would IAKB. But his options don't end there, he could MB up ball and be safe with armor, he could read my punish cancel MB kano ball into 35% etc. I feel like that special is a really dangerous and underused move.
 

Apex Kano

Kano Commando main MKX
I still feel that Cyber is the stongest due to controlling space. CT is great for mix upa. When I play Cyber I'm more focus on frustrating the oppenent with knives that they start jumping. Once they do that, up laser comes into play. Once they fear jumping and have consent knives being thrown, then I control the macth.

His up laser is faster now and d3 into eye laser works great for me. Basicallly a free combo. Cyber is more my style in controller my area and I don't have to depend on meter like CT. No I dont do high damage but high damage isn't everything.

If I can succesfully, and have control my area Cyber is very strong. Against non teleport fighters. Now against Ermac or Mileena I still choose Cyber. Those mid knives safe my life so many times.
 
Hmm, you used some of this on me yesterday and getting my whiffed d4 punished irritated the hell out of me lol. I'd like to get more games in with you but this time we won't mirror match.
 

Apex Kano

Kano Commando main MKX
People don't want to fear kano. They close their eyes and live in denial.
However I fought a Kano the other day where he was zoning me and as I'm getting in, once I was about half screen he would db1 for the hit adv. into 50/50 or pressure. If I blocked he was safe and could backdash or IA kano ball. If I had meter I could react to his db1 and punish for 35%, but in most cases I was too busy breaking his damaging combos to ever have meter to play with. At one point in the games I got so frustrated at my inability to get in consistently that I started jumping in. This was the death of me, once my feat left the ground, he would db1 and depending on the distance he could convert for 42%. That much damage after a meterless AA into a one bar combo was killing me. I felt really stupid and there is probably something I could have done such as bait the db1 and try and read a backlash or reversal air grab if he would IAKB. But his options don't end there, he could MB up ball and be safe with armor, he could read my punish cancel MB kano ball into 35% etc. I feel like that special is a really dangerous and underused move.
I mainly play Cyber and Commando. All his variations are strong if you play it like design. CT is a massive damage machine if he has meter and buff turn on. Since I try to keep meter for breakers, I tend to chose Commando since I pride myself on parry eveything I see. Or Cyber for swaggy eye lasers. But yes, fear a good Kano!
 

Apex Kano

Kano Commando main MKX
I believe db1 CT is a better AA than up laser. What do you think? I feel db1 has more control over the match than mid knives and up laser
To be fair bd1 has a better arch and will hit more consistently. Up laser you must know the angle. I practice long enough to know where it's at. Plus its sexy to use! As far as more control over a macth, I guess it's how you use it. Mid knives and bd1 are both dangerous.
 

GrimJack

Rock paper scissor specialist
As you all know, Kano's b1 and db1 have been modified in the EO BETA. Lets talk about those changes first.

B1 - range has been increased to increase consistency of the hitbox
db1 - visually has slightly faster forward movement but the startup frames are the same. Its been buffed to +15 on hit from +12 and made safer on block from -8 to -5.

I've been messing with his spacing and feel that these two moves are extremely underrated. I know what your thinking..."Its an overhead that has even better range...its GREAT! " I think that it has way more purposes than just being an overhead and I want to discuss them here. DB1 gets overlooked as a special and I want to review these moves in depth because they are single handedly the reasons why I play this character.

Basics:
b1 by itself is -10 on block but the entire string is safe with no gaps and is special cancellable. B1 can be cancelled into ex buff (dd3 ex) for an option select 50/50 with b3 and can also offer great frame trap options when the whole string is ex buff cancelled.

db1 is an advancing safe mod special that is +15 on hit and -5 on block.

1) Counter poking

He is known for having one of the best d4s in MKX at 8 frames. It low profiles and grants solid pressure on hit. However...his 8 frame d3 and 9 frame d1 often get beat by other faster pokes. When your opponent is doing a looping pressure like Lao hat spin at -3, Lao can block or armor your poke attempt. If he blocks your poke, he is right back in there starting his pressure again and now has more meter for frame traps and armor.

Kano has the option to block (baiting the armor attempt or instant divekick) or poke/string because its his turn. Instead of poking or doing a string, why not go straight for the 50/50? You might be saying "Duh...I've been doing this for months." Well that hasn't been possible until the EO BETA and even if you have been doing it with other characters, they usually don't get to do it for free. They have to spend resources to be safe. Kano does not. He can safely mix you up in the counter poke game.

2) Space control

Kano has lots of normals that move his body around.
f4 - fast advancing mid
f2 - moderately quick advancing mid
b1 - retreating overhead
b121 - First retreating then advancing string with great range
db1 - quick advancing special that is safe (the reason I play this character)
His back dash gets an honorable mention because it is top tier in MKX

This allows him to play footsies with the best of them in many different situations. b1 can be used by itself in the neutral to back up similar to how Guile in SF does with his B MK. It can also be used on reaction to other character fast advancing normals and some specials to counter them. I need to test this more and make a list of normals I can stuff on reaction and from what ranges but I promise you it can be done. It can also mess up jump arcs and quickly disrupt your opponents spacing. "Wait...MKX has footsies?" apparently so...who knew?

This move allows you to whiff punish very well from GREAT range with db1.

3) Stagger potential and Whiff punishing

Often, the retreating stagger of b1 can bait movement from your opponent allowing you to often check with d4 or f4. As soon as you disrupt their spacing or pressure, they will feel the urge to move and this is when you can make that read and punish them. This can lead to HUGE damage. 50%+ 2 bar combos are going to hit every match so save your meter for breakers...you will need them.

When you are in footsie range, d4 is often the go to move for many characters due to the nature of the move. It stuns on hit enough to grant you pressure and its safe on block. Kano has a fantastic ability to whiff punish d4s with db1. He can also use b1 in d4 range to bait a d4 and counter with db1. When these options are respected, it allows kano to throw projectiles and control the entire match.

I just wanted to put my thoughts down on paper but this is 100% open to discussion. I still feel that CT is Kano's best variation and offers the best options for spacing and footsies out of the 3...it also does the most damage.

I also feel that CT is more difficult to use. His 50/50s are not always easy to set up and his b1 db1 meta does take time to understand and master...I am no where near there yet but I'm working on it.

CHEERS!

I may add a video at a later date
I don't quite get why you cannot do 50/50 when it is your turn before the EO beta. Can you explain it?
 
I don't quite get why you cannot do 50/50 when it is your turn before the EO beta. Can you explain it?
Well the old online made -3 feel like plus 3 so trying to do a 14 frame startup move was extremely risky on the old online. Also his overhead has more range.
 

Generalbit

The blade of osh-tekk is stale.
To be fair bd1 has a better arch and will hit more consistently. Up laser you must know the angle. I practice long enough to know where it's at. Plus its sexy to use! As far as more control over a macth, I guess it's how you use it. Mid knives and bd1 are both dangerous.
I just feel not having to spend meter for an anti air conversion (even if only half the time it converts) is better than having to spend a meter for low unreliable damage. As for without meter, correct me if I'm wrong, but laser does not knock full screen (I think about half?) but db1 without meter can convert or give enough hit adv. for pressure. I don't main kano, I just dabble with him. And these are my opinions.
 

AK L0rdoftheFLY

I hatelove this game
FIANLLY. I guess being controversial is the way to go. haha
I know it is just an example but Kung Lao can not spin without his hat so there is no armour option what so ever.
good point. lol
I still feel that Cyber is the stongest due to controlling space. CT is great for mix upa. When I play Cyber I'm more focus on frustrating the oppenent with knives that they start jumping. Once they do that, up laser comes into play. Once they fear jumping and have consent knives being thrown, then I control the macth.

His up laser is faster now and d3 into eye laser works great for me. Basicallly a free combo. Cyber is more my style in controller my area and I don't have to depend on meter like CT. No I dont do high damage but high damage isn't everything.

If I can succesfully, and have control my area Cyber is very strong. Against non teleport fighters. Now against Ermac or Mileena I still choose Cyber. Those mid knives safe my life so many times.
I feel that CT controls more space though and has the advantage up close. I actually prefer CT projectile since it does more damage and makes them let go of block. That opens up db1. I will only chose Cyber against Sub...I fucking hate sub.
Hmm, you used some of this on me yesterday and getting my whiffed d4 punished irritated the hell out of me lol. I'd like to get more games in with you but this time we won't mirror match.
I had just made this thread right before our games and I was trying to practice this more. I'm glad some of it came through in game. by the end of our matches I was getting the b1 spacing down much better.
I don't quite get why you cannot do 50/50 when it is your turn before the EO beta. Can you explain it?
In the current build of MKX, b1 hits in the area where Kano's body is before you input the move as he takes a step back. He had to run forward to connect the overhead on a blocking opponent. The EO beta gave him a larger horizontal hitbox so he doesn't have to do that.

Before he could only connect the overhead at point blank or after a connected d3 or f2 since there is no back stagger on those moves on hit. Now he can counter poke with it against a variety of moves/strings.
 

Apex Kano

Kano Commando main MKX
I just feel not having to spend meter for an anti air conversion (even if only half the time it converts) is better than having to spend a meter for low unreliable damage. As for without meter, correct me if I'm wrong, but laser does not knock full screen (I think about half?) but db1 without meter can convert or give enough hit adv. for pressure. I don't main kano, I just dabble with him. And these are my opinions.
The up laser puts them mid screen, and that is perfectly okay with me. All it takes is one backdash and you back into full screen. I dont have to use meter up ball either cause I know where the angle is with up laser. Just takes practice. I also do Ex up laser sometimes to keep the knive pressure going. I tend to throw on different rythems to throw my opponent of guard to get them to jump into laser. Thats if every thing goes according to plan, sometimes I get rushed down hard.

I understand the CT variation is the tournament recommended choice for obvious reasons stated in the original post. Just trying to defend Cyber and Commando.
 

ando1184

Noob
FIANLLY. I guess being controversial is the way to go. haha

good point. lol

I feel that CT controls more space though and has the advantage up close. I actually prefer CT projectile since it does more damage and makes them let go of block. That opens up db1. I will only chose Cyber against Sub...I fucking hate sub.

I had just made this thread right before our games and I was trying to practice this more. I'm glad some of it came through in game. by the end of our matches I was getting the b1 spacing down much better.

In the current build of MKX, b1 hits in the area where Kano's body is before you input the move as he takes a step back. He had to run forward to connect the overhead on a blocking opponent. The EO beta gave him a larger horizontal hitbox so he doesn't have to do that.

Before he could only connect the overhead at point blank or after a connected d3 or f2 since there is no back stagger on those moves on hit. Now he can counter poke with it against a variety of moves/strings.
Can you post some vids of this tech? I still don't have the beta so idk what everything looks like now But on paper this sounds awesome. Good stuff @LoTF